沢山のたまたま
[SWF(width="300", height="300", backgroundColor="#FFFFFF", frameRate="30")]
♥0 |
Line 57 |
Modified 2010-04-10 00:29:23 |
MIT License
archived:2017-03-20 02:11:17
ActionScript3 source code
/**
* Copyright curvedstraightline ( http://wonderfl.net/user/curvedstraightline )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/7COO
*/
package {
import flash.display.*;
import flash.events.*;
//[SWF(width="300", height="300", backgroundColor="#FFFFFF", frameRate="30")]
public class ParticleTest extends Sprite {
public var WIDTH:uint = stage.stageWidth;
public var HEIGHT:uint = stage.stageHeight;
public var len:uint = 300;
public var pList:Array = [];
public var canvas:BitmapData;
public var _sp:Shape;
public function ParticleTest() {
// constructor code
if(stage) init();
else this.addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init (e:Event=null):void {
canvas = new BitmapData(WIDTH, HEIGHT, false, 0x00000000);
addChild(new Bitmap(canvas));
for (var i:uint = 0 ; i<len ; i++){
var particle:Particle = new Particle();
particle.x = rand(WIDTH);
particle.y = rand(HEIGHT);
particle.vx = rand(1)*10-5;
particle.vy = rand(1)*10-5;
particle.col = rand(0xFFFFFF);
pList.push(particle);
}
this.addEventListener(Event.ENTER_FRAME, enterframeHandler);
//drawCircle();
}
private function enterframeHandler (e:Event):void {
canvas.fillRect(canvas.rect,0x00000000);
for (var i:uint = 0 ; i<len ; i++){
var pt:Particle = pList[i];
pt.x+=pt.vx;
pt.y+=pt.vy;
if(pt.x <0) pt.x=WIDTH;
if(pt.x >WIDTH) pt.x=0;
if(pt.y <0) pt.y=HEIGHT;
if(pt.y >HEIGHT) pt.y=0;
//var c:circle = new circle(pt.x,pt.y,10,pt.color);
//canvas.draw(c);
_sp = new Shape();
_sp.graphics.beginFill(pt.col);
_sp.graphics.drawCircle(pt.x,pt.y,10);
_sp.graphics.endFill();
canvas.draw(_sp);
//canvas.setPixel(pt.x,pt.y,pt.col);
}
}
/*private function drawCircle(x:Number,y:Number,radius:Number,color:Number):void{
_sp = new Shape();
_sp.graphics.beginFill(0xff0000);
_sp.graphics.drawCircle(10,10,10);
_sp.graphics.endFill();
canvas.draw(_sp);
}*/
private function rand(num:Number):Number {
return Math.random()*num;
}
}
}
class Particle {
public var x:Number;
public var y:Number;
public var vx:Number;
public var vy:Number;
public var col:uint;
}