演出練習2
forked from 演出練習1 (diff: 6)
上部:青 下部:白
ActionScript3 source code
/**
* Copyright Nowloading_ ( http://wonderfl.net/user/Nowloading_ )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/77yj
*/
// forked from ton_'s 演出練習1
package {
import flash.utils.Timer;
import flash.display.Shape;
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import frocessing.core.F5Graphics2D;
import frocessing.core.F5BitmapData2D;
[SWF(width=465,height=465,backgroundColor=0,frameRate = 40)]
public class SampleF5Bmp2D extends Sprite {
private var _wy:int = 210;
private var _fg:F5Graphics2D;
private var _fb1:F5BitmapData2D;
private var _fb2:F5BitmapData2D;
private var tim1:Timer;
//メインファンクション
public function SampleF5Bmp2D() {
drawBack();
setWin();
tim1 = new Timer(33,20);//TIMERの設定(間隔[ms],回数)
stage.addEventListener(MouseEvent.MOUSE_DOWN,start);
}
//上下枠の描画(F5Graphics2Dによる)
private function drawBack():void{
_fg = new F5Graphics2D( graphics );
_fg.colorMode( "hsv", 465, 1, 465 ); //HSVモード
//演出ウインドウ
_fg.strokeWeight(3);
_fg.fill(255,0.2);
_fg.stroke(255);
_fg.rect(9, 24, 445, 190, 30, 15);
_fg.rect(9, _wy+24, 445, 190, 30, 15);
_fg.fill(255,0.5);
_fg.rect(39, 24, 385, 190, 10, 10);
_fg.rect(39, _wy+24, 385, 190, 10, 10);
}
//上下枠内の描画設定(F5BitmapData2Dによる)
public function setWin():void{
_fb1 = new F5BitmapData2D( 377, 182, false, 0 );
_fb1.blendMode = "add";
_fb1.colorMode( "rgb", 377,182,1,255);
var bit1:Bitmap = new Bitmap(_fb1.bitmapData);
bit1.x=43;
bit1.y=28;
addChild(bit1);
_fb2 = new F5BitmapData2D( 377, 182, false, 0 );
_fb2.blendMode = "add";
//_fb2.colorMode( "rgb", 1,-377,-182,255);
var bit2:Bitmap = new Bitmap(_fb2.bitmapData);
bit2.x=43;
bit2.y=238;
addChild(bit2);
}
//MOUSE_DOWN時に実行
private function start(e:MouseEvent):void{
tim1.reset();
tim1.addEventListener(TimerEvent.TIMER,draw);
tim1.start();
}
//上下枠内への描画(F5BitmapData2D,上部→_fb1.下部→_fb2.)
private function draw(e:Event):void{
for (var i:int = 0;i<5;i++){
_fb1.beginDraw();
var cx:int = Math.random()*364;
var cy:int = Math.random()*260;
_fb1.fill(cx,cy,1,Math.random()*45);
_fb1.noStroke();
_fb1.circle(cx,cy,Math.random()*30+10);
//_fb1.fill(0,0,1,30);
//_fb1.circle(cx+8,cy+8,Math.random()*30+10);
_fb1.endDraw();
_fb2.beginDraw();
var cx2:int = Math.random()*364;
var cy2:int = Math.random()*260;
_fb2.fill(8,Math.random()*45);
_fb2.noStroke();
_fb2.circle(cx2,cy2,Math.random()*30+10);
//_fb2.fill(1,0,0,30);
//_fb2.circle(cx2+12,cy2+12,Math.random()*30+10);
_fb2.endDraw();
}
}
}
}
