forked from: Heart Math
forked from Heart Math (diff: 49)
ActionScript3 source code
/**
* Copyright YoupSolo ( http://wonderfl.net/user/YoupSolo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/73uL
*/
// forked from fila's Heart Math
package
{
import flash.events.Event;
import flash.utils.Timer;
import flash.display.Graphics;
import flash.display.Sprite;
public class FlashTest extends Sprite
{
private var _g:Graphics;
private var _precision:Number = .5;
public function FlashTest()
{
stage.frameRate = 4;
_g = this.graphics;
this.addEventListener(Event.ENTER_FRAME, _oef );
}
private function _oef(e:Event):void
{
draw();
}
private function draw():void
{
_g.clear();
_g.lineStyle(2,0xCC0000);
var sinT:Number;
var cosT:Number;
var x:Number;
var y:Number;
for(var t:Number = 0; t < 7; t+= _precision)
{
sinT = Math.sin(t);
cosT = Math.cos(t);
x = 250 + 5*16*sinT*sinT*sinT;
y = 250 - 5*(13*cosT-5*Math.cos(2*t)-2*Math.cos(3*t)-Math.cos(4*t));
if(t > 0)
{
_g.lineTo(x,y);
}else{
_g.moveTo(x,y);
}
}
if(_precision > .03)
{
_precision -= .01;
}else{
this.removeEventListener(Event.ENTER_FRAME, _oef );
}
}
}
}
