Timer.reset()
Timer.reset() stops the timer which is running.
So if you just want to postpone the timer, you should call Timer.start() after reseting it.
♥0 |
Line 26 |
Modified 2010-09-15 18:36:51 |
MIT License
archived:2017-03-20 13:37:08
ActionScript3 source code
/**
* Copyright 9re ( http://wonderfl.net/user/9re )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6q6M
*/
package {
import flash.events.TimerEvent;
import flash.utils.Timer;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
addChild(tf);
var timer:Timer = new Timer(2000, 1);
timer.addEventListener(TimerEvent.TIMER, function (e:TimerEvent):void {
trace('timer fired');
});
timer.start();
var timerOther:Timer = new Timer(1000, 1);
timerOther.addEventListener(TimerEvent.TIMER, function (e:TimerEvent):void {
trace('reset timer');
timer.reset();
// timer.start();
});
timerOther.start();
}
}
}
import flash.text.TextField;
var tf:TextField = new TextField;
function trace(...o):void {
tf.appendText(o + '\n');
}