Timer.reset()

by 9re
Timer.reset() stops the timer which is running.
So if you just want to postpone the timer, you should call Timer.start() after reseting it.
♥0 | Line 26 | Modified 2010-09-15 18:36:51 | MIT License
play

ActionScript3 source code

/**
 * Copyright 9re ( http://wonderfl.net/user/9re )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/6q6M
 */

package {
    import flash.events.TimerEvent;
    import flash.utils.Timer;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            addChild(tf);
            var timer:Timer = new Timer(2000, 1);
            timer.addEventListener(TimerEvent.TIMER, function (e:TimerEvent):void {
                trace('timer fired');
            });
            timer.start();
            
            var timerOther:Timer = new Timer(1000, 1);
            timerOther.addEventListener(TimerEvent.TIMER, function (e:TimerEvent):void {
                trace('reset timer');
                timer.reset();
//                timer.start();
            });
            timerOther.start();
        }
    }
}
import flash.text.TextField;

var tf:TextField = new TextField;
function trace(...o):void {
    tf.appendText(o + '\n');
}