forked from: fladdict challenge for professionals
forked from fladdict challenge for professionals (diff: 108)
Theme: * Play with BitmapPatterBuilder. * Purpose of this trial is to find the possibility of the dot pattern. * * by Takayuki Fukatsu aka fladdict
ActionScript3 source code
/**
* Copyright yuuinaka ( http://wonderfl.net/user/yuuinaka )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6dzt
*/
// forked from checkmate's fladdict challenge for professionals
/**
* Theme:
* Play with BitmapPatterBuilder.
* Purpose of this trial is to find the possibility of the dot pattern.
*
* by Takayuki Fukatsu aka fladdict
**/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.utils.*;
/*
TV no ZAAA
Now Coding...
*/
public class Professional extends Sprite {
public var cnt:Number = 0;
public var dotPatternArray:Array = [[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]];
/*
public var dotPatternArray:Array = [[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0]];
*/
public var dotColorsArray:Array = [0xffaaaaaa,0xffcccccc,0xff999999,0xff666666,0xff333333,0xff000000];
public function Professional() {
stage.scaleMode = StageScaleMode.NO_SCALE;
var zaaaaID:uint = setInterval(function():void {
if ((cnt%2) == 0) {
dotMove();
}
dotLine();
dotDraw();
cnt++;
},33);
}
public function dotDraw():void {
//generate bitmap pattern.
var pattern:BitmapData = sample1();
var g:Graphics = graphics;
g.beginBitmapFill(pattern);
g.drawRect(0,0,480,480);
g.endFill();
}
public function dotMove():void {
for (var i = 0; i < dotPatternArray.length; i++) {
for (var j = 0; j < dotPatternArray[i].length; j++) {
if (dotPatternArray[i][j] != 0) {
dotPatternArray[i][j] = Math.floor(Math.random() * 5)+1;
}
}
}
}
public function dotLine():void {
dotPatternArray.push(dotPatternArray.shift());
for (var i = 0; i < dotPatternArray.length; i++) {
dotPatternArray[i].push(dotPatternArray[i].shift());
}
}
//most simple patern
public function sample1():BitmapData{
return BitmapPatternBuilder.build(
dotPatternArray,
dotColorsArray
);
}
}
}
/**-----------------------------------------------------
* Use following BitmapPatternBuilder class
*
* DO NOT CHANGE any codes below this comment.
*
* -----------------------------------------------------
*/
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
class BitmapPatternBuilder{
/**
* creates BitmapData filled with dot pattern.
* First parameter is 2d array that contains color index for each pixels;
* Second parameter contains color reference table.
*
* @parameter pattern:Array 2d array that contains color index for each pixel.
* @parameter colors:Array 1d array that contains color table.
* @returns BitmapData
*/
public static function build(pattern:Array, colors:Array):BitmapData{
var bitmapW:int = pattern[0].length;
var bitmapH:int = pattern.length;
var bmd:BitmapData = new BitmapData(bitmapW,bitmapH,true,0x000000);
for(var yy:int=0; yy<bitmapH; yy++){
for(var xx:int=0; xx<bitmapW; xx++){
var color:int = colors[pattern[yy][xx]];
bmd.setPixel32(xx, yy, color);
}
}
return bmd;
}
/**
* short cut function for Graphics.beginBitmapFill with pattern.
*/
public static function beginBitmapFill(pattern:Array, colors:Array, graphics:Graphics):void{
var bmd:BitmapData = build(pattern, colors);
graphics.beginBitmapFill(bmd);
bmd.dispose();
}
}