flash on 2010-1-28
♥0 |
Line 34 |
Modified 2010-01-28 00:59:28 |
MIT License
archived:2017-03-30 05:10:31
ActionScript3 source code
/**
* Copyright yama3 ( http://wonderfl.net/user/yama3 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6bCH
*/
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.BitmapDataChannel;
import flash.geom.Point;
import flash.events.Event;
[SWF(width=465,height=465,backgroundColor=0)]
public class FlashTest extends Sprite {
private var bmpdata:BitmapData;
public function FlashTest() {
// write as3 code here..
bmpdata = new BitmapData(120, 120, false, 0);
var bmp:Bitmap = new Bitmap(bmpdata);
bmp.scaleX = bmp.scaleY = 4;
addChild(bmp);
addEventListener(Event.ENTER_FRAME, enterframe);
}
private var baseX:Number = 50;
private var baseY:Number = 50;
private var octaves:uint = 3;
private var randomSeed:int = Math.random()*0xffffffff;
private var stitch:Boolean = false;
private var fractalNoise:Boolean = false;
private var channelOptions:int = BitmapDataChannel.RED|BitmapDataChannel.BLUE|BitmapDataChannel.GREEN;
private var grayScale:Boolean = false;
private var offset:Array = [new Point(),new Point(),new Point()];
private function enterframe(e:Event):void {
bmpdata.perlinNoise(baseX,baseY,octaves,randomSeed,stitch,fractalNoise,channelOptions,grayScale,offset);
offset[0].y += 2;
offset[1].y += 1;
offset[2].y += 0.5;
}
}
}