flash on 2013-3-2
http://www40.atwiki.jp/spellbound/pages/1252.html
♥0 |
Line 69 |
Modified 2013-03-02 09:53:19 |
MIT License
archived:2017-03-20 14:04:46
ActionScript3 source code
/**
* Copyright ohisama ( http://wonderfl.net/user/ohisama )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6ajw
*/
//http://www40.atwiki.jp/spellbound/pages/1252.html
package
{
import com.bit101.components.Label;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite
{
public static var canvas : BitmapData;
private var ants : Vector.<Ant> = new Vector.<Ant>();
private var scale : Number = 4.0;
private var step : int = 0;
private var stepLabel : Label;
public function Main()
{
stage.frameRate = 120;
canvas = new BitmapData(stage.stageWidth / scale, stage.stageHeight / scale, false, 0xB1C880);
var bitmap : Bitmap = new Bitmap(canvas);
bitmap.scaleX = bitmap.scaleY = scale;
addChild(bitmap);
ants.push(new Ant(stage.stageWidth / scale / 2, stage.stageWidth / scale / 2, 0));
stepLabel = new Label(this, 350, 400);
stepLabel.scaleX = stepLabel.scaleY = 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event : Event) : void
{
for each (var ant : Ant in ants) ant.move();
stepLabel.text = "Step " + ++step;
}
}
}
class Ant
{
public static const DIRECTION : Array = [{x : 0, y : -1}, {x : 1, y : 0}, {x : 0, y : 1}, {x : -1, y : 0}];
public var x : int;
public var y : int;
public var dir : int;
public function Ant(x : int, y : int, dir : int)
{
this.x = x;
this.y = y;
this.dir = dir;
}
public function move() : void
{
if (Main.canvas.getPixel(x, y) == 0x5E4F3B)
{
Main.canvas.setPixel(x, y, 0xB1C880);
dir++;
}
else
{
Main.canvas.setPixel(x, y, 0x5E4F3B);
dir--;
}
if (dir < 0) dir += DIRECTION.length;
dir %= DIRECTION.length;
var o : Object = DIRECTION[dir];
x += o.x;
y += o.y;
if (x < 0) x += Main.canvas.width;
if (y < 0) y += Main.canvas.height;
x %= Main.canvas.width;
y %= Main.canvas.height;
}
}