forked from: 三角形, 四角形を描く
forked from 三角形, 四角形を描く (diff: 22)
三角形,四角形を描く @author shmdmoto
ActionScript3 source code
/**
* Copyright mau2 ( http://wonderfl.net/user/mau2 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/6XnH
*/
// forked from shmdmoto's 三角形, 四角形を描く
package
{
import frocessing.display.F5MovieClip2D;
/**
* 三角形,四角形を描く
* @author shmdmoto
*/
public class GraphicExample extends F5MovieClip2D
{
public function setup() : void
{
drawGridGuide();
/*
triangle(100,100,100,200,200,200);
triangle(300,100,200,100,200,200);
triangle(300,300,300,200,200,200);
triangle(100,300,200,300,200,200);
*/
var x:int=100;
var y:int=100;
fill(255,0,0);
quad(x,y,x+100,y-100,x+200,y,x+100,y+100);
x=300;
quad(x,y,x+100,y-100,x+200,y,x+100,y+100);
y=300;
quad(x,y,x+100,y-100,x+200,y,x+100,y+100);
x=100;
quad(x,y,x+100,y-100,x+200,y,x+100,y+100);
}
// 以下は,位置をわかり安くする説明のため
// 処理なので無視してください.
public function drawGridGuide() : void
{
var x : int;
var y : int;
stroke(192,192,192);
for( x = 0 ; x < 465 ; x += 50 )
line( x, 0, x, 465);
for( y = 0 ; y < 465 ; y += 50 )
line( 0, y, 465, y);
stroke(0,0,0);
/* ellipse(100, 100, 5, 5);
ellipse(150, 20, 5, 5);
ellipse(200, 100, 5, 5);
ellipse(100, 200, 5, 5);
ellipse(150, 150, 5, 5);
ellipse(200, 150, 5, 5);
ellipse(250, 200, 5, 5);
*/
}
}
}
