Homing particles

by jazmeister forked from 重力マウス(さらに軽量化してみた) (diff: 118)
 リンクリストにしてみたけどそんなに速くない??
_bmd.fillRect()を_bmd.setPixel()に変更。
sin(),cos(),atan2(),sqrt()を排除。
♥0 | Line 99 | Modified 2010-07-30 09:40:34 | MIT License
play

ActionScript3 source code

/**
 * Copyright jazmeister ( http://wonderfl.net/user/jazmeister )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/6AHf
 */

// forked from coppieee's 重力マウス(さらに軽量化してみた)
// forked from paq's forked from: 重力マウス(ちょっぴり軽量化してみた)
// forked from fumix's 重力マウス(リンクリストにしてみた)
// forked from undo's 重力マウス
// リンクリストにしてみたけどそんなに速くない??
//_bmd.fillRect()を_bmd.setPixel()に変更。
//sin(),cos(),atan2(),sqrt()を排除。
package
{
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.geom.ColorTransform;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    //import net.hires.debug.Stats;

    [SWF(frameRate='60', backgroundColor='0x0')]

    public class ParticleTest1 extends Sprite
    {
        private var _bmp:Bitmap;
        private var _bmd:BitmapData;
        private var _bmdRect:Rectangle;
        private var _colorTransform:ColorTransform = new ColorTransform(0.6, 0.0, 0.9, 1.0);

        private var _nodeArray:Array = [];
        private var _first:Node;
        private var _maxNum:int = Math.random() * 100000;
        
        //private var _rect:Rectangle = new Rectangle(0, 0, 1, 1);

        public function ParticleTest1()
        {
            this.stage.align = StageAlign.TOP_LEFT;
            this.stage.scaleMode = StageScaleMode.NO_SCALE;
            addEventListener(Event.ADDED_TO_STAGE, init);
        }

        private function init(evt:Event):void
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            var old:Node;

            _bmd = new BitmapData(1200, 700, false, 0x000000);
            _bmp = new Bitmap(_bmd);
            addChild(_bmp);
            this._bmdRect = new Rectangle(0, 0, 1200, 700);

            for (var i:int = 0; i < this._maxNum; i++)
            {
                var n:Node = new Node();
                n.pos_x = (Math.random() * 1190) + 10;
                n.pos_y = (Math.random() * 690) + 10;
                this._nodeArray.push(n);
                //リンクリスト
                if (_first == null) {
                    old = _first = n;
                } else {
                    old.next = n;
                    old = n;
                }
            }
            
            //addChild(new Stats());
            addEventListener(Event.ENTER_FRAME, onEnter);
        }

        private function onEnter(evt:Event):void
        {
            //var gravPoint:Point = new Point(mouseX, mouseY);
            var gravPoint_x:Number = mouseX;
            var gravPoint_y:Number = mouseY;
            var acc_coefficient:Number = 50;
            var acc_numerator:Number = 0.9;
            var terminal_velocity:Number = 1;
            var max_grav_distance:Number = 2000;
            var n:Node = _first;
            this._bmd.lock();
            
            do
            {
                var diff_x:Number = gravPoint_x - n.pos_x;
                var diff_y:Number = gravPoint_y - n.pos_y;
                var distance_to_gravPoint:Number = Math.pow(diff_x, 2) + Math.pow(diff_y, 2);
                var acc:Number = acc_numerator/(distance_to_gravPoint) * acc_coefficient;
                var acc_x:Number = acc * diff_x;
                var acc_y:Number = acc * diff_y;
                n.v_x += acc_x;
          /*      if (n.v_x > terminal_velocity && distance_to_gravPoint > max_grav_distance)
                    n.v_x = terminal_velocity;
                if (n.v_x < 0 - terminal_velocity && distance_to_gravPoint < -max_grav_distance)
                    n.v_x = 0 - terminal_velocity; */
                n.v_y += acc_y;
          /*      if (n.v_y > terminal_velocity && distance_to_gravPoint > max_grav_distance)
                    n.v_y = terminal_velocity;
                if (n.v_x < 0 - terminal_velocity && distance_to_gravPoint < -max_grav_distance)
                    n.v_y = 0 - terminal_velocity; */
                n.pos_x += n.v_x;
                n.pos_y += n.v_y;
                //n.acc_x *= 0.98;
                //n.acc_y *= 0.98;
                n.v_x *= 0.96;
                n.v_y *= 0.96;
                
                if (n.pos_x > 1200)
                    n.pos_x = 10;
                else if (n.pos_x < 10)
                    n.pos_x = 1200;
                if (n.pos_y > 700)
                    n.pos_y = 10;
                else if (n.pos_y < 10)
                    n.pos_y = 700;
                
                //_rect.x = n.pos_x;
                //_rect.y = n.pos_y;
                //this._bmd.fillRect(_rect, 0xffffff);
                this._bmd.setPixel(n.pos_x,n.pos_y,0xffffff);
            }
            while (n = n.next);
            this._bmd.colorTransform(this._bmdRect, this._colorTransform);
            this._bmd.unlock();
        }
    }
}

import flash.geom.Point;

class Node
{
//    public var acc_x:Number;
//    public var acc_y:Number;
    public var v_x:Number = 0;
    public var v_y:Number = 0;
    public var pos_x:Number = 0;
    public var pos_y:Number = 0;
    public var next:Node;
}