Circle Pixelate
click to reset the center
♥0 |
Line 64 |
Modified 2011-09-01 05:04:10 |
MIT License
archived:2017-03-10 14:39:12
ActionScript3 source code
/**
* Copyright bongiovi015 ( http://wonderfl.net/user/bongiovi015 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/696H
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.Shader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.ShaderFilter;
import flash.geom.Point;
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.utils.ByteArray;
public class WonderCircle3 extends Sprite
{
public var loaderImage : Loader = new Loader;
public var loaderShader : URLLoader = new URLLoader;
public var bmp : Bitmap;
public var shader : Shader = new Shader;
public var seed : int = Math.floor(Math.random()*0xFFFF);
public var offset : Array = [new Point, new Point];
public var bmpdPerlin : BitmapData;
public var center:Point;
public function WonderCircle3(){
graphics.beginFill(0x222222, 1);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
loaderImage.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded);
loaderImage.load(new URLRequest("http://www.bongiovi.tw/wonderfl/mood.jpg"), new LoaderContext(true));
center = new Point(465/2, 465/2);
}
private function imgLoaded(e:Event) : void {
bmp = Bitmap(loaderImage.content);
addChild(bmp).y = ( 465 - bmp.height ) * .5;
loaderShader.addEventListener(Event.COMPLETE, shaderLoaded);
loaderShader.dataFormat = URLLoaderDataFormat.BINARY;
loaderShader.load(new URLRequest("http://www.bongiovi.tw/wonderfl/Circle3.pbj"));
}
private function shaderLoaded(e:Event) : void {
shader.byteCode = ByteArray(loaderShader.data);
bmpdPerlin = new BitmapData(bmp.width*.5, bmp.height*.5);
addEventListener(Event.ENTER_FRAME, render);
addEventListener(MouseEvent.CLICK, onClick);
}
private function onClick(event:MouseEvent):void {
center.x = stage.mouseX;
center.y = stage.mouseY;
}
public function render(e:Event) : void {
const SPEED : int = 2;
bmpdPerlin.perlinNoise(bmp.width*.5, bmp.height*.5, 3, seed, false, true, 1, false, offset);
offset[0].x += SPEED;
offset[1].y += SPEED;
shader.data.size.value = [stage.mouseX / stage.stageWidth * 15 + 10];
shader.data.sizeCircle.value = [stage.mouseY / stage.stageHeight * 15 + 10];
shader.data.center.value = [center.x, center.y];
shader.data.srcPerlin.input = bmpdPerlin;
bmp.filters = [new ShaderFilter(shader)];
}
}
}
/*
<languageVersion : 1.0;>
kernel CircleEffect
< namespace : "bongiovi.tw";
vendor : "bongiovi";
version : 1;
description : "Circle Effect";
>
{
input image4 src;
input image4 srcPerlin;
output pixel4 dst;
parameter float2 center
<
minValue:float2(0.0, 0.0);
maxValue:float2(2000.0, 2000.0);
defaultValue:float2(300.0, 200.0);
>;
parameter float offset
<
minValue:0.0;
maxValue:10.0;
defaultValue:0.5;
>;
parameter float size
<
minValue:1.0;
maxValue:100.0;
defaultValue:10.0;
>;
parameter float sizeCircle
<
minValue:1.0;
maxValue:100.0;
defaultValue:20.0;
>;
const float PI = 3.1415926;
const float TWO_PI = 6.2831852;
void
evaluatePixel()
{
float2 pos = outCoord();
float radius = distance(pos, center);
radius = (floor(radius/size/2.0) + offset )* size*2.0;
float numCircles = floor(TWO_PI * radius / size / 2.0);
float angle = atan(pos.y - center.y, pos.x - center.x);
float angleBase = TWO_PI / numCircles;
angle = (floor(angle/angleBase) + offset) * angleBase;
float2 endPos = float2(cos(angle) * radius, sin(angle) * radius) + center;
dst = sampleLinear(src, endPos);
float4 perlin = sampleLinear(srcPerlin, endPos*.5);
dst.a = 1.0 - step(distance(endPos, pos), sizeCircle*perlin.r);
}
}
*/