flash on 2016-5-29
♥0 |
Line 86 |
Modified 2016-05-29 07:57:44 |
MIT License
archived:2017-03-20 16:23:54
ActionScript3 source code
/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/60fA
*/
package {
import flash.ui.Keyboard;
import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
vecPnt = new Vector.<xPnt>(0,false);
var a:xPnt;
var i:int;
for(i=0;i<64;i+=1)
{
a = new xPnt();
a.cx = Math.random()*1024-512;
a.cy = Math.random()*1024-512;
a.ang=Math.random()*6.28;
vecPnt.push(a);
if (i>3&&i<9){a.spec=1;}
} //nexti
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKdown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKup);
stage.addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
public function isKey(k:int):Boolean { return vecKey[k]; }
public function onKdown(e:KeyboardEvent):void { vecKey[e.keyCode] = true; }
public function onKup(e:KeyboardEvent):void { vecKey[e.keyCode] = false;}
public var vecKey:Vector.<Boolean> = new Vector.<Boolean>(512,false);
public var cx:Number = 235;
public var cy:Number = 235;
public var gt:int = 0;
public var vecPnt:Vector.<xPnt>;
public function getMag(ax:Number,ay:Number):Number
{ return Math.sqrt(ax*ax+ay*ay); }
public function onEnter(e:Event):void
{
graphics.clear();
graphics.lineStyle(2, 0);
var ms:Number;ms=8;
if (isKey(Keyboard.UP)) { cy-=ms;}
if (isKey(Keyboard.DOWN)) { cy+=ms;}
if (isKey(Keyboard.LEFT)) { cx-=ms;}
if (isKey(Keyboard.RIGHT)) { cx+=ms;}
var ax:Number; var ay:Number;
ax=0;ay=0;
if (cx<235||cx>235){ ax=235-cx; cx=235; }
if (cy<235||cy>235){ ay=235-cy; cy=235; }
graphics.drawCircle(cx,cy, 16);
var i:int; var num:int; var a:xPnt;
num = vecPnt.length;
for (i=0;i<num;i+=1)
{
a = vecPnt[i];
a.cx+=ax; a.cy+=ay;
if (a.cx<-512){a.cx+=1024;}
else if (a.cx>512){a.cx-=1024;}
if (a.cy<-512){a.cy+=1024;}
else if (a.cy>512){a.cy-=1024;}
if(a.spec==1)
{
var ta:Number; var mag:Number;
if (gt%60 == 0) { a.gx=cx+Math.cos(a.ang)*64; a.gy=cy+Math.sin(a.ang)*64;}
if (gt%30 && Math.random()<0.4) { a.ang+=(Math.random()-0.5)*0.2; }
mag = getMag(a.cx-a.gx,a.cy-a.gy);
ta = Math.atan2(a.gy-a.cy,a.gx-a.cx);
ms=0;
if (mag>128) { ms =4;}
else if (mag<64){ms=-1;}
else { ms=Math.sin(a.ang)*4; ta+=1.57;}
a.cx+=Math.cos(ta)*ms;
a.cy+=Math.sin(ta)*ms;
}
graphics.drawCircle(a.cx,a.cy, 8+a.spec*4);
}//nexti
gt+=1;
}//onenter
}//classend
}
internal class xPnt
{
public var cx:Number = 0;
public var cy:Number =0;
public var gx:Number = 0;
public var gy:Number = 0;
public var spec:int = 0;
public var ang:Number = 0;
}//xpnt