Vectorのfixed=true vs fixed=false
♥0 |
Line 49 |
Modified 2010-05-06 00:22:40 |
MIT License
archived:2017-03-20 09:07:04
ActionScript3 source code
/**
* Copyright asahiufo ( http://wonderfl.net/user/asahiufo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/5x2w
*/
package
{
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.utils.getTimer;
public class FlashTest extends Sprite
{
private var _tracer:TextField;
public function FlashTest()
{
_tracer = new TextField();
_tracer.autoSize = TextFieldAutoSize.LEFT;
addChild(_tracer);
_test(100);
_test(1000);
_test(10000);
}
private function _test(times:uint):void
{
var time:int;
_tracer.appendText("===== " + times + "回 =====\n");
// Vector fixed = true
time = getTimer();
_vectorTest1(times);
_tracer.appendText(" Vector fixed = true: " + (getTimer() - time) + "\n");
// Vector fixed = false
time = getTimer();
_vectorTest2(times);
_tracer.appendText(" Vector fixed = false: " + (getTimer() - time) + "\n");
}
private function _vectorTest1(times:uint):void
{
var list:Vector.<int> = new Vector.<int>(times, true);
for (var i:int = 0; i < times; i++)
{
list[i] = i;
list.indexOf(i);
}
}
private function _vectorTest2(times:uint):void
{
var list:Vector.<int> = new Vector.<int>(times, false);
for (var i:int = 0; i < times; i++)
{
list[i] = i;
list.indexOf(i);
}
}
}
}