forked from: MetaClouds

by bradsedito
♥0 | Line 84 | Modified 2011-11-09 18:52:41 | MIT License
play

ActionScript3 source code

/**
 * Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/5uj5
 */





package  
{
    import flash.display.*;
    import flash.events.*;
    import flash.filters.BlurFilter;
    import flash.geom.*;
    
    public class TrickMetaball extends Sprite
    {
        private var _balls:Vector.<Ball>;
        private var _canvasSha:Shape;
        private var _canvasBmp:BitmapData;
        private var _output:BitmapData;
        
        private const _bound:Rectangle = new Rectangle(0.0, 0.0, 480.0, 480.0);
        private const _origin:Point = new Point(0.0, 0.0);
        private const _blurFilter:BlurFilter = new BlurFilter(64.0, 64.0, 2);
        private const _blurFilter2:BlurFilter = new BlurFilter(8.0, 8.0, 1);
        
        public function TrickMetaball() 
        {
            createBalls( 10 );
            //createBalls(25);
            createOutput();
            addEventListener(Event.ENTER_FRAME, execute);
        }
        
        private function createOutput():void
        {
            var bg:Sprite = new Sprite();
                bg.graphics.beginFill(0xFFFFFF);
                bg.graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight);
            addChild(bg);
            var clrs:Array = new Array[ 0x666666,0x999999 ];
            var alph:Array = new Array[ 0.7,0.7 ];
            var spMd:Array = new Array[ 'pad' ];
            bg.graphics.beginGradientFill( 'radial',clrs,alph,spMd );   
            _canvasSha = new Shape();
            _canvasBmp = new BitmapData( _bound.width, _bound.height, true );
            _output = _canvasBmp.clone();
            
            addChild( new Bitmap(_output) );
        }
        
        private function execute(e:Event):void 
        {
            _canvasSha.graphics.clear();
            
            var b:Ball;
            
            for (var i:int = _balls.length; i--; )
            {
                b = _balls[i];
                b.x += b.vx;
                b.y += b.vy;
                
                if (b.x < 0) b.x = _bound.width;
                else if (b.x > _bound.width) b.x = 0;
                
                if (b.y < 0) b.y = _bound.height;
                else if (b.y > _bound.height) b.y = 0;
                
                _canvasSha.graphics.beginFill(0x000000, 1.0);
                _canvasSha.graphics.drawEllipse(b.x, b.y, b.radius, b.radius);
                _canvasSha.graphics.endFill();
            }
            
            
            _canvasBmp.fillRect(_bound, 0x000000);
            _canvasBmp.draw( _canvasSha );
            _canvasBmp.applyFilter( _canvasBmp, _bound, _origin, _blurFilter );
            
            _output.copyPixels( _canvasBmp, _bound, _origin );
            _output.threshold( _canvasBmp, _bound, _origin, '>', 0x999999, 0xFF0000, 0xFF0000, true );
            //_output.threshold( _output, _bound, _origin, '<', 0xee, 0xFF000000, 0xFF, true );
            //_output.applyFilter( _output, _bound, _origin, _blurFilter );
        }
        
        private function createBalls( num:int ):void
        {
            _balls = new Vector.<Ball>();
            var b:Ball;
            for (var i:int = 0; i < num; ++i)
            {
                b = _balls[i] = new Ball();
                b.x = _bound.width * Math.random(),
                b.y = _bound.height * Math.random(),
                b.radius = 60.0 * Math.random();
                b.vx = 4.0 - Math.random() * 4.0;  
                b.vy = 4.0 - Math.random() * 4.0;
            }
             
        }
        
    }

}

class Ball
{
    public var x:Number = 0.0;
    public var y:Number = 0.0;
    public var vx:Number = 0.0;
    public var vy:Number = 0.0;
    public var radius:Number = 0.0;
}