Sample(クリックでサークル作成)
練習
Flash Math & Physics Design:ActionScript 3.0による数学・物理学表現[入門編]
http://www.amazon.co.jp/Flash-Math-Physics-Design-3-0%E3%81%AB%E3%82%88%E3%82%8B%E6%95%B0%E5%AD%A6%E3%83%BB%E7%89%A9%E7%90%86%E5%AD%A6%E8%A1%A8%E7%8F%BE/dp/4797351411
♥0 |
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Modified 2009-05-20 17:42:47 |
MIT License
archived:2017-03-10 10:13:58
ActionScript3 source code
/**
* Copyright mattodesign ( http://wonderfl.net/user/mattodesign )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/5qeb
*/
//練習
//Flash Math & Physics Design:ActionScript 3.0による数学・物理学表現[入門編]
//http://www.amazon.co.jp/Flash-Math-Physics-Design-3-0%E3%81%AB%E3%82%88%E3%82%8B%E6%95%B0%E5%AD%A6%E3%83%BB%E7%89%A9%E7%90%86%E5%AD%A6%E8%A1%A8%E7%8F%BE/dp/4797351411
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
import flash.text.TextField;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.MouseEvent;
public class ClickCircle extends Sprite {
private var circle:Sprite;
private var ookisa:Number = 0;
private var timer:Timer;
private var randomColor:int;
private var r_multiplier:Number;
private var g_multiplier:Number;
private var b_multiplier:Number;
private var timerFlg:Boolean;
private var textFld:TextField = new TextField();
//コンストラクタ
public function ClickCircle():void {
stage.addEventListener(MouseEvent.CLICK, makeCircle);
//1秒間に30回loopを実行
timer = new Timer(33);
timer.addEventListener(TimerEvent.TIMER, loop);
//テキストエリア作成
textFld.text = "CLICK";
addChild(textFld);
}
//クリックでcircle作成
private function makeCircle(event:MouseEvent):void {
var mousePt:Point = new Point(this.mouseX, this.mouseY);
//ランダムな色を設定
randomColor = Math.random() * 0xFFFFFF;
//circle作成
circle = new Sprite();
circle.graphics.beginFill(randomColor,0.5);
circle.graphics.drawCircle(0,0, 1);
circle.graphics.endFill();
circle.x = mousePt.x;
circle.y = mousePt.y;
stage.addChild(circle);
//大きさを初期化
ookisa = 0;
timer.start();
}
private function loop(event:TimerEvent):void {
ookisa += 5;
circle.alpha -= 0.005;
circle.scaleX = circle.scaleY = ookisa;
}
}
}