스크롤
http://help.adobe.com/ko_KR/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7e17.html
♥0 |
Line 46 |
Modified 2011-07-17 21:22:31 |
MIT License
archived:2017-03-20 02:12:50
ActionScript3 source code
/**
* Copyright SkywaveTM ( http://wonderfl.net/user/SkywaveTM )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/5fHF
*/
/*
scrollRect에 왜 바로 접근하지 못하고 저렇게 새로 만들고 보내줘야 하는지 이해가 안감...
*/
package {
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.text.TextField;
import flash.display.Graphics;
import flash.display.Shape;
var bigText:TextField = new TextField();
bigText.text = "2wqedsrwfeds2wqedsrwfeds2wqedsrwfeds2wqedsrwfeds2wqedsrwfeds2wqedsrwfeds2wqedsrwfeds2wqedsrwfeds2wqedsrwfeds2wqedsrwfeds"
bigText.border = true;
bigText.wordWrap = true;
this.addChild(bigText);
var upg:Shape = new Shape();
var downg:Shape = new Shape();
var up:Sprite = new Sprite();
var down:Sprite = new Sprite();
up.buttonMode = true;
down.buttonMode = true;
upg.graphics.beginFill(0xAAAAAA);
downg.graphics.beginFill(0xAAAAAA);
upg.graphics.drawCircle(300, 100, 30);
downg.graphics.drawCircle(300, 300, 30);
up.addChild(upg);
down.addChild(downg);
this.addChild(up);
this.addChild(down);
//------------------------------------------------------------//
// Define the initial viewable area of the TextField instance:
// left: 0, top: 0, width: TextField's width, height: 350 pixels.
bigText.scrollRect = new Rectangle(0, 0, bigText.width+1, 40);
// called when the "up" button is clicked
function scrollUp(event:MouseEvent):void
{
// Get access to the current scroll rectangle.
var rect:Rectangle = bigText.scrollRect;
// Decrease the y value of the rectangle by 20, effectively
// shifting the rectangle down by 20 pixels.
rect.y -= 20;
// Reassign the rectangle to the TextField to "apply" the change.
bigText.scrollRect = rect;
}
// called when the "down" button is clicked
function scrollDown(event:MouseEvent):void
{
// Get access to the current scroll rectangle.
var rect:Rectangle = bigText.scrollRect;
// Increase the y value of the rectangle by 20, effectively
// shifting the rectangle up by 20 pixels.
rect.y += 20;
// Reassign the rectangle to the TextField to "apply" the change.
bigText.scrollRect = rect;
}
up.addEventListener(MouseEvent.CLICK, scrollUp);
down.addEventListener(MouseEvent.CLICK, scrollDown);
}
}
}