forked from: forked from: Evaluating key codes with switch statement vs an array

by kske forked from forked from: Evaluating key codes with switch statement vs an array (diff: 3)
♥0 | Line 90 | Modified 2010-12-20 22:42:06 | MIT License
play

ActionScript3 source code

/**
 * Copyright kske ( http://wonderfl.net/user/kske )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/5VdUs
 */

// forked from kske's forked from: Evaluating key codes with switch statement vs an array
// forked from Fumio's Evaluating key codes with switch statement vs an array
package {
    import flash.display.Sprite;
    import flash.utils.getTimer;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import flashx.textLayout.formats.TextAlign;
    import flash.ui.Keyboard;

    [SWF(width = "240",height = "180")]
    public class Testing_switch_and_Array extends Sprite {
        private const AMOUNT:uint = 1000000;
        private var started:uint;
        private var my_txt:TextField = new TextField();
        private var label_txt:TextField = new TextField();
        private var my_fmt:TextFormat = new TextFormat();
        private var mySprite:Sprite = new Sprite();
        private var operations_array:Array = [];
        public function Testing_switch_and_Array() {
            // Creating a TextField for display
            createTextField();
            // Starting test
            initialize();
            test_switch();
            testArray();
        }
        private function initialize():void {
            addChild(mySprite);
            var i:uint;
            
            for(i = 0; i < AMOUNT; i++){
                operations_array[i] = function():void{};
            }
            
            operations_array[Keyboard.LEFT] = function():void{
                mySprite.x -= 1;
            };
            
            operations_array[Keyboard.RIGHT] = function():void{
                mySprite.x += 1;
            };
            
            operations_array[Keyboard.UP] = function():void{
                mySprite.y += 1;
            };
            
            operations_array[Keyboard.DOWN] = function():void{
                mySprite.y -= 1;
            };
        }
        private function test_switch():void {
            started = getTimer();
            for (var i:int = 0; i < AMOUNT; i++) {
                use_switch(i % 45);
            }
            xTrace(getTimer() - started);
        }
        private function testArray():void {
            started = getTimer();
            for (var i:int = 0; i < AMOUNT; i++) {
                useArray(i % 45);
            }
            xTrace(getTimer() - started);
        }
        private function use_switch(nKeyCode:uint):void {
            switch (nKeyCode) {
                case (Keyboard.LEFT) :
                    mySprite.x -=  1;
                    break;
                case (Keyboard.RIGHT) :
                    mySprite.x +=  1;
                    break;
                case (Keyboard.UP) :
                    mySprite.y -=  1;
                    break;
                case (Keyboard.DOWN) :
                    mySprite.y +=  1;
                    break;
            }
        }
        private function useArray(nKeyCode:uint):void {
            (operations_array[nKeyCode] as Function)();
        }
        
        private function createTextField():void {
            addChild(my_txt);
            addChild(label_txt);
            my_txt.x += 50;
            my_txt.autoSize = TextFieldAutoSize.RIGHT;
            my_fmt.align = TextAlign.RIGHT;
            my_txt.defaultTextFormat = my_fmt;
            label_txt.autoSize = TextFieldAutoSize.LEFT;
            label_txt.text = "using switch to test codes:\nusing Array to test codes:";
        }
        private function xTrace(n:int):void {
            my_txt.appendText(String(n) + "\n");
        }
    }
}