Paint
...
@author tkinjo
♥0 |
Line 36 |
Modified 2009-11-29 14:20:19 |
MIT License
archived:2017-03-20 02:31:56
ActionScript3 source code
/**
* Copyright tkinjo ( http://wonderfl.net/user/tkinjo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/5SVS
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix;
[SWF(width="465", height="465", backgroundColor="0xffffff", frameRate="60")]
/**
* ...
* @author tkinjo
*/
public class Main extends Sprite
{
private var canvas:Bitmap;
private var canvasBitmapData:BitmapData;
private var brush:Sprite;
private var drawBrushMatrix:Matrix;
public function Main()
{
// setup canvas
canvasBitmapData = new BitmapData( stage.stageWidth, stage.stageHeight );
canvas = new Bitmap( canvasBitmapData );
addChild( canvas );
// setup brush
brush = new Sprite();
brush.graphics.beginFill( 0x0 );
brush.graphics.drawCircle( 0, 0, 5 );
brush.graphics.endFill();
drawBrushMatrix = new Matrix();
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
}
private function mouseMoveHandler( event:MouseEvent ):void {
if ( !event.buttonDown )
return;
drawBrushMatrix.identity();
drawBrushMatrix.translate( event.stageX, event.stageY );
canvasBitmapData.draw( brush, drawBrushMatrix );
}
}
}