forked from: flash.geom.Matrix3Dのテスト
♥0 |
Line 38 |
Modified 2011-10-29 12:09:47 |
MIT License
archived:2017-03-30 22:02:26
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/5Pq1
*/
// forked from gaziya's flash.geom.Matrix3Dのテスト
// forked from gaziya's frocessing用スケルトン
package {
import flash.geom.Matrix3D
import flash.geom.Vector3D
import frocessing.display.F5MovieClip2DBmp
import net.hires.debug.Stats
[SWF(width=465,height=465,frameRate=30)]
public class Main extends F5MovieClip2DBmp {
private var _points:Array
private var _degrees:Number = 0
private var _axis:Vector3D = new Vector3D(1,-0.5,0)
public function setup():void {
var lengh:Number = 100
_points =
[
new Vector3D(lengh,0,0),
new Vector3D(-lengh,0,0),
new Vector3D(0,lengh,0),
new Vector3D(0,-lengh,0),
new Vector3D(0,0,lengh/2)
]
background(0)
fill(0xff0000)
addChild(new Stats())
}
public function draw():void {
background(0)
translate(width/2,height/2)
var matrix:Matrix3D = new Matrix3D()
matrix.prependRotation(_degrees,_axis)
for each(var value:Vector3D in _points) {
var vector:Vector3D = matrix.transformVector(value)
circle(vector.x,vector.y,20 - vector.z * 0.07)
}
_degrees += 5
_degrees %= 360
}
}
}