forked from: PV3Dその6 Flexコンポーネントを無理矢理張り付ける
forked from PV3Dその6 Flexコンポーネントを無理矢理張り付ける (diff: 6)
ActionScript3 source code
/**
* Copyright test_flash ( http://wonderfl.net/user/test_flash )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/56hO
*/
<?xml version="1.0" encoding="utf-8"?>
<!-- forked from sake's PV3Dその6 Flexコンポーネントを無理矢理張り付ける -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()" backgroundGradientAlphas="[1.0, 1.0]" backgroundGradientColors="[#000000, #000000]">
<mx:Script>
<![CDATA[
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.objects.primitives.Cylinder;
import org.papervision3d.materials.MovieMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
private var container:Sprite;
private var viewport:Viewport3D;
private var scene:Scene3D;
private var camera:Camera3D;
private var renderer:BasicRenderEngine;
private var rootNode:DisplayObject3D;
private var cube:Cube;
public function init():void
{
container=new Sprite();
rawChildren.addChild(container);
viewport=new Viewport3D(0, 0, true, true);
container.addChild(viewport);
scene=new Scene3D();
camera=new Camera3D();
renderer=new BasicRenderEngine();
camera.zoom=30;
camera.focus = 20;
camera.target = DisplayObject3D.ZERO;
rootNode=scene.addChild(new DisplayObject3D("rootNode"));
var mat:MovieMaterial = new MovieMaterial(cal, true, true, true);
mat.interactive=true;
var matlist:MaterialsList = new MaterialsList({all:mat});
cube=new Cube(matlist, 300, 300, 300);
rootNode.addChild(cube, "cube");
addEventListener(Event.ENTER_FRAME, onFrame);
}
public function onFrame(e:Event):void
{
// cube.rotationY += 0.5;
// cube.rotationX += 0.5;
renderer.renderScene(scene, camera, viewport);
}
]]>
</mx:Script>
<mx:Canvas width="250" height="250" id="myCanvas" backgroundColor="#FFFFFF">
<mx:Button x="10" y="10" label="ボタン1"/>
<mx:Button x="184" y="10" label="ボタン2"/>
<mx:DateChooser x="38" y="50" id="cal"/>
</mx:Canvas>
<mx:Canvas x="0" y="0" width="400" height="400" backgroundColor="#000000"/>
</mx:Application>
