Colour Wheeling
Jason Smith 2010
♥0 |
Line 37 |
Modified 2010-08-18 10:15:45 |
MIT License
archived:2017-03-20 07:25:22
ActionScript3 source code
/**
* Copyright Venom ( http://wonderfl.net/user/Venom )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4scU
*/
/**
* Jason Smith 2010
*/
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.geom.Point;
final public class ColorWheeling extends Sprite {
private var radius:Number = 50;
private const blur:BlurFilter = new BlurFilter(3,3,3);
private const COUNT:uint = 100;
private var bmp:Bitmap;
private var bmd:BitmapData;
public function ColorWheeling() {
init();
}
private function init():void {
bmd = new BitmapData(stage.stageWidth,stage.stageHeight,false,0x000000);
bmp = new Bitmap(bmd);
addChild(bmp);
addEventListener("enterFrame",loop,false,0,true);
}
private var omega:Number = 0;
private var randomColour:uint = 0xffffff;
private function loop(evt:Event):void {
for (var i:uint = 0; i<COUNT; i++) {
for (var j:uint = 0; j<COUNT; j++) {
bmd.setPixel(mouseX+Math.sin(j)*radius,mouseY+Math.cos(j)*radius,randomColour);
}
radius+=Math.cos(omega)*Math.sin(i)*20;
}
bmd.applyFilter(bmd,bmd.rect,new Point(),blur);
randomColour = Math.random()*0xffffff;
omega+=0.2;
}
}
}