forked from: prub 1.1

by hacker_8w56fvdd
Fixed the WIN condition as well as the timer which was off.
Added comments.
Final Step: Auto Solve.
♥0 | Line 22 | Modified 2010-05-15 17:07:14 | MIT License
play

ActionScript3 source code

/**
 * Copyright hacker_8w56fvdd ( http://wonderfl.net/user/hacker_8w56fvdd )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/4rgx
 */

// forked from tutman's forked from: [Papervision3D] Rubik's Cube (v1.3)
// forked from PESakaTFM's [Papervision3D] Rubik's Cube (v1.3)
// forked from PESakaTFM's [Papervision3D] Rubik's Cube (v1.2) w/ comments
// forked from PESakaTFM's [Papervision3D] Rubik's Cube (v1.1)
// forked from PESakaTFM's [Papervision3D] Rubik's Cube (v1.0) [WORKING]
// forked from PESakaTFM's [Alternativa3D] Rubik's Cube (v0.2)
// forked from PESakaTFM's [Alternativa3D] Rubik's Cube (v0.1)
/**
Fixed the WIN condition as well as the timer which was off.
Added comments.
Final Step: Auto Solve.
**/

package { 
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.KeyboardEvent;
	import flash.events.MouseEvent;
	import flash.geom.Point;
	import flash.text.TextField;
	import flash.ui.Keyboard;
	
	import net.hires.debug.Stats;
	
	import org.papervision3d.core.math.Matrix3D;
	import org.papervision3d.core.math.Number3D;
	import org.papervision3d.render.QuadrantRenderEngine;
	import org.papervision3d.view.BasicView;

	[SWF(backgroundColor=0x0, width=640, height=456, frameRate=20)]
	public class Main extends Sprite
	{
	
	
		public function Main()
		{
	
	    }
	   }
	   }
	

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