forked from: prub 1.1
Fixed the WIN condition as well as the timer which was off.
Added comments.
Final Step: Auto Solve.
♥0 |
Line 22 |
Modified 2010-05-15 17:07:14 |
MIT License
archived:2017-03-20 10:50:04
ActionScript3 source code
/**
* Copyright hacker_8w56fvdd ( http://wonderfl.net/user/hacker_8w56fvdd )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4rgx
*/
// forked from tutman's forked from: [Papervision3D] Rubik's Cube (v1.3)
// forked from PESakaTFM's [Papervision3D] Rubik's Cube (v1.3)
// forked from PESakaTFM's [Papervision3D] Rubik's Cube (v1.2) w/ comments
// forked from PESakaTFM's [Papervision3D] Rubik's Cube (v1.1)
// forked from PESakaTFM's [Papervision3D] Rubik's Cube (v1.0) [WORKING]
// forked from PESakaTFM's [Alternativa3D] Rubik's Cube (v0.2)
// forked from PESakaTFM's [Alternativa3D] Rubik's Cube (v0.1)
/**
Fixed the WIN condition as well as the timer which was off.
Added comments.
Final Step: Auto Solve.
**/
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.text.TextField;
import flash.ui.Keyboard;
import net.hires.debug.Stats;
import org.papervision3d.core.math.Matrix3D;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.render.QuadrantRenderEngine;
import org.papervision3d.view.BasicView;
[SWF(backgroundColor=0x0, width=640, height=456, frameRate=20)]
public class Main extends Sprite
{
public function Main()
{
}
}
}