BitmapData.draw
テスト的なもの
drawに直接渡さず、1個間にDisplayObjectを挟むとscaleが反映される
♥0 |
Line 35 |
Modified 2011-02-08 21:05:45 |
MIT License
archived:2017-03-20 06:45:14
ActionScript3 source code
/**
* Copyright okoi ( http://wonderfl.net/user/okoi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4lYE
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.BitmapData;
import flash.display.Bitmap;
[SWF(width = "465", height = "465")]
/**
* ...
* @author
*/
public class Main extends Sprite
{
private var bmd:BitmapData;
private var sprite:Sprite;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
bmd = new BitmapData( 465, 465, true, 0 );
addChild( new Bitmap( bmd ) );
sprite = new Sprite();
sprite.graphics.beginFill( 0xFF0000 );
sprite.graphics.drawCircle( 0, 0, 10 );
sprite.graphics.endFill();
sprite.scaleX = 10;
sprite.scaleY = 10;
sprite.x = 465 / 2;
sprite.y = 465 / 2;
var temp:Sprite = new Sprite();
temp.addChild( sprite );
bmd.draw( temp );
}
}
}