/**
* Copyright tepe ( http://wonderfl.net/user/tepe )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4g0s
*/
package {
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
var btn:Btn = new Btn(50,50,stage);
btn.name = "8";
btn.x = 55; btn.y = 50;
btn.text = "Bs";
var btn2:Btn = new Btn(50,50,stage);
btn2.setBColor(0xffffff);
btn2.setBColor(0xffffff);
btn2.setBColor(0xffffff);
var btn3:Btn = new Btn(50,50,stage);
btn3.x = 100;
}
}
}
import flash.display.*;
import flash.text.*;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
import org.libspark.betweenas3.BetweenAS3;
import net.wonderfl.utils.FontLoader;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
import org.libspark.betweenas3.tweens.ITween;
class Btn extends Sprite {
public var id:uint;
private var shade:Shape;
private var bottom:Shape;
private var light:Shape;
private var base:Shape;
private var txt:TextField;
private var label:String = "";
private var _width:uint = 60;
private var _height:uint = 20;
private static var corner:uint = 3;
private var type:uint = 1;
private static var bColor:uint = 0xffffff//0x000000;//ボディカラー
private static var sColor:uint = 0xaaaaff;//ボタンカラー2
private static var upColor:uint = 0xaaaaaa;//0x333333;//テキストカラー1
private static var overColor:uint = 0x333333;//0xccccff;//テキストカラー2
private static var offColor:uint = 0xdddddd;
private var gColor:uint = 0x00ff00;//グローカラー
private var glow:GlowFilter;
private var shadeGlow:GlowFilter;
private var _clicked:Boolean = false;
private var _enabled:Boolean = true;
public var lightOn:Boolean = false;
private var onSelected:Boolean = false;
private var isEnterKey:Boolean = false;
public function Btn(width:Number=20,height:Number=20,parent:DisplayObjectContainer=null){
if(parent!=null)parent.addChild(this);
_width = width;
_height = height;
init();
}
public function setBColor(c:uint):void{
bColor = c;
draw();
}
private function init():void{
shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
shade = new Shape();
bottom = new Shape();
light = new Shape();
base = new Shape();
txt = new TextField();
addChild(shade);
addChild(bottom);
addChild(light);
addChild(base);
addChild(txt);
draw();
}
private function draw():void {
glow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
createBase(shade, _width, _height, corner, sColor);
shade.filters = [shadeGlow];
createBase(bottom, _width, _height, corner, sColor, 0.3);
createBase(light, _width, _height, corner, gColor);
light.filters = [glow];
createBase(base, _width, _height, corner, bColor);
//txt.x = -_width*0.5;
txt.y = _height*0.5;
txt.width = _width;
txt.height = _height - 1;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
//tf.font = fontType;
//tf.size = 12;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.text = label;
enabled = true;
mouseChildren = false;
}
public function setColor(c:uint):void{
gColor = c;
glow = new GlowFilter(gColor, 0.7, 8, 8, 2, 3, false, true);
light.filters = [glow];
}
public function get text():String{
return txt.text;
}
public function set text(str:String):void{
txt.text = str;
}
public function setLight(s:Boolean):void{
lightOn = s;
light.visible = s;
if(s)txt.textColor = overColor;
else txt.textColor = upColor;
}
public function get select():Boolean{
return lightOn;
}
//イベント
private function rollOver(evt:MouseEvent):void {
_over();
}
private function rollOut(evt:MouseEvent):void {
_up();
}
private function press(evt:MouseEvent):void {
_down();
}
private function release(evt:MouseEvent):void {
_up();
}
private function click(evt:MouseEvent):void {
}
public function _up():void {
txt.y = 0;
if(this.lightOn ==false)txt.textColor = upColor;//テキストカラー
base.y = -1;
if(this.lightOn ==false)light.visible = false;//ライト
light.y = -1;
}
private function _over():void {
txt.y = 0;
txt.textColor = overColor;
base.y = -1;
light.visible = true;
light.y = -1;
}
public function _down():void {
txt.y = 1;
txt.textColor = overColor;
base.y = 0;
light.visible = true;
light.y = 0;
}
private function _off():void {
txt.y = 0;
if(this.lightOn ==false)txt.textColor = offColor;
base.y = 0;
if(this.lightOn ==false)light.visible = false;
light.y = 0;
}
public function get clicked():Boolean {
return _clicked;
}
public function set clicked(param:Boolean):void {
_clicked = param;
enabled = !_clicked;
if (_clicked) {
_down();
} else {
_up();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
addEventListener(MouseEvent.CLICK, click, false, 0, true);
} else {
_off();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
removeEventListener(MouseEvent.MOUSE_DOWN, press);
removeEventListener(MouseEvent.MOUSE_UP, release);
removeEventListener(MouseEvent.CLICK, click);
}
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
with(target.graphics){
clear();
beginFill(color, alpha);
drawRoundRect(0,0, w, h, c*2);
endFill();
}
}
}