Declaring Vectors
This code is a little modified from the one by JacksonDum.
http://jacksondunstan.com/articles/702
♥0 |
Line 67 |
Modified 2010-06-18 01:59:54 |
MIT License
archived:2017-03-09 14:27:30
ActionScript3 source code
/**
* Copyright Fumio ( http://wonderfl.net/user/Fumio )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4aBs
*/
// This code is a little modified from the one by JacksonDum.
// http://jacksondunstan.com/articles/702
package
{
import flash.text.*;
import flash.utils.*;
import flash.display.*;
public class DeclaringVectors extends Sprite
{
public function DeclaringVectors()
{
var logger:TextField = new TextField();
logger.autoSize = TextFieldAutoSize.LEFT;
addChild(logger);
function log(msg:*): void { logger.appendText(msg + "\n"); }
var beforeTime:int;
var afterTime:int;
var i:int;
var v:Vector.<int>;
const REPS:int = 1000000;
beforeTime = getTimer();
for (i = 0; i < REPS; ++i)
{
v = Vector.<int>([100,101,102,103,104]);
}
afterTime = getTimer();
log("cast: " + (afterTime-beforeTime));
beforeTime = getTimer();
for (i = 0; i < REPS; ++i)
{
v = new <int>[100,101,102,103,104];
}
afterTime = getTimer();
log("new: " + (afterTime-beforeTime));
beforeTime = getTimer();
for (i = 0; i < REPS; ++i)
{
v = new Vector.<int>();
v.push(100);
v.push(101);
v.push(102);
v.push(103);
v.push(104);
}
afterTime = getTimer();
log("scratch single: " + (afterTime-beforeTime));
beforeTime = getTimer();
for (i = 0; i < REPS; ++i)
{
v = new Vector.<int>();
v.push(100,101,102,103,104);
}
afterTime = getTimer();
log("scratch many: " + (afterTime-beforeTime));
beforeTime = getTimer();
for (i = 0; i < REPS; ++i)
{
v = new Vector.<int>(5);
v[0] = 100;
v[1] = 101;
v[2] = 102;
v[3] = 103;
v[4] = 104;
}
afterTime = getTimer();
log("scratch index: " + (afterTime-beforeTime));
}
}
}