BitmapDataの複製
forked from 速度比較用テンプレ (diff: 58)
ActionScript3 source code
/**
* Copyright zahir ( http://wonderfl.net/user/zahir )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4E8l
*/
// forked from zahir's 速度比較用テンプレ
package {
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.display.BitmapData;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.display.Sprite;
import flash.utils.getTimer;
public class FlashTest extends Sprite {
private const LOOP:int = 100;
private var t:TextField;
public function FlashTest() {
addChild( ( t= new TextField() ) ).width = t.height = 465;
addEventListener( MouseEvent.CLICK, onClick );
ex();
}
private function onClick( e:MouseEvent ):void
{
ex();
}
private function ex():void
{
var i:int = 0;
var time1:int;
var time2:int;
var recode:Array = [];
var count:int = 0;
t.text = "各 " + LOOP + " 回ループ\n\n";
// ここから処理
var w:int = 640;
var h:int = 480;
var bd:BitmapData = new BitmapData(w,h, false, 0xFF0000);
var clone:BitmapData = bd.clone();
var rect:Rectangle = clone.rect;
var p:Point = new Point();
time1 = getTimer();
for( i = 0; i<LOOP; i++ )
{
bd.dispose();
bd = clone.clone();
}
time2 = getTimer() - time1;
recode[count++] = new TimeData( "clone", time2, "" );
time1 = getTimer();
for( i = 0; i<LOOP; i++ )
{
bd.dispose();
bd = new BitmapData( clone.width, clone.height, false );
bd.copyPixels( clone, clone.rect, new Point() );
}
time2 = getTimer() - time1;
recode[count++] = new TimeData( "new -> copy", time2, "" );
time1 = getTimer();
for( i = 0; i<LOOP; i++ )
{
bd.dispose();
bd = new BitmapData( w, h, false );
bd.copyPixels( clone, rect, p );
}
time2 = getTimer() - time1;
recode[count++] = new TimeData( "new -> copy 使い回し", time2, "" );
time1 = getTimer();
for( i = 0; i<LOOP; i++ )
{
bd.dispose();
bd = new BitmapData( w, h, false );
bd.lock();
bd.copyPixels( clone, rect, p );
bd.unlock();
}
time2 = getTimer() - time1;
recode[count++] = new TimeData( "new -> copy 使い回し + lock", time2, "" );
bd.dispose();
clone.dispose();
// ここまで処理
/* templete
time1 = getTimer();
for( i = 0; i<LOOP; i++ )
{
}
time2 = getTimer() - time1;
recode[count++] = new TimeData( "", time2, "" );
*/
if( recode.length )
{
$( recode );
}
t.appendText("clickで再計算");
}
private function $( recode:Array ):void
{
var str:String = "";
recode.sortOn( "time", Array.NUMERIC );
var max:int = (recode[ recode.length - 1 ] as TimeData).time;
for( var i:int = 0, len:int = recode.length; i<len; i++)
{
var data:TimeData = recode[i] as TimeData;
var n:int = max / data.time * 100;
str += data.title + " :: " + data.time + " ms\n\t\t最低速に比べて約 " + n + " %高速 \n";
if(data.ms == "") str += "\n";
else str += "\t\t" + data.ms + "\n\n";
}
t.appendText( str );
}
}
}
import flash.geom.Matrix3D;
class TimeData
{
public var title:String;
public var time:int;
public var ms:String; // なんか、おまけ要素
public function TimeData( title:String = "", time:int = 0 , ms:String = "")
{
this.title = title;
this.time = time;
this.ms = ms;
}
}