flash on 2010-12-24

by yama3
♥0 | Line 116 | Modified 2010-12-24 17:58:05 | MIT License
play

ActionScript3 source code

/**
 * Copyright yama3 ( http://wonderfl.net/user/yama3 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/4Bur
 */

package {
    import flash.display.*;
    import flash.filters.BlurFilter;
    import flash.geom.*;
    import flash.events.*;
    import flash.utils.*;
    import net.hires.debug.Stats;
    
    public class FlashTest extends Sprite {
        private const NUM_PARTICLE:uint = 200;
        private const BLUR_AMOUNT:int = 32;
        
        private var bmpData:BitmapData = new BitmapData(465, 465, false, 0x000000);
        private var forceMap:BitmapData = new BitmapData( 233, 233, false, 0x000000 );
        private var randomSeed:uint = Math.floor(Math.random()*0xffff);
        private var particleList:Vector.<Particle> = new Vector.<Particle>(NUM_PARTICLE, true);
        private var rect:Rectangle = new Rectangle(0, 0, 465, 465);
        private var seed:Number = Math.floor(Math.random()*0xffff);
        private var offset:Array = [new Point(), new Point()];
        private var colorTransform:ColorTransform = new ColorTransform(0.94, .88, .92, 1.0);
        private var timer:Timer;
        private var world:Sprite = new Sprite();
        private var blurArr:Vector.<BitmapData> = new Vector.<BitmapData>(BLUR_AMOUNT, true);
        
        public function FlashTest() {
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.frameRate = 60;
            
            addChild(new Bitmap(bmpData)) as Bitmap;
            resetFunc();
            
            addEventListener(Event.ENTER_FRAME, loop);
            
            var timer:Timer = new Timer(1000);
            timer.addEventListener(TimerEvent.TIMER, resetFunc);
            timer.start();
            
            var dummy:Sprite = new Sprite();
            dummy.graphics.beginFill(0xffffff, 0.6);
            dummy.graphics.lineStyle(2, 0xffffff);
            dummy.graphics.drawCircle(32, 32, 10);
            
            var i:int = BLUR_AMOUNT;
            while(i--)
            {
                dummy.filters = [new BlurFilter(i, i, 5)];
                blurArr[i] = new BitmapData(60, 60, true, 0x0);
                blurArr[i].draw(dummy);
            }
            stage.quality = StageQuality.LOW;
            
            for(i=0; i<NUM_PARTICLE; i++) {
                var px:Number = Math.random() * 465;
                var py:Number = Math.random() * 465;
                var pz:Number = Math.random() * 465 * 2 - 465;
                particleList[i] = new Particle(px, py, pz, blurArr[0]);
                world.addChild(particleList[i]);
            }
            addChild(new Stats);
        }
        
        private function loop(e:Event):void {
            var len:uint = particleList.length;
            var col:Number;
            
            for(var i:uint=0; i<len; i++) {
                var dots:Particle = particleList[i];
                
                col = forceMap.getPixel(dots.x >> 1, dots.y >> 1);
                dots.ax += ((col>>8 & 0xff) - 128) * .0005;
                dots.ay += ((col>>4 & 0xff) - 128) * .0005;
                dots.az += ((col>>16 & 0xff) - 128) * .0005;
                dots.vx += dots.ax;
                dots.vy += dots.ay;
                dots.vz += dots.az;
                dots.x += dots.vx;
                dots.y += dots.vy;
                dots.z += dots.vz;
                
                var _posX:Number = dots.x;
                var _posY:Number = dots.y;
                var _posZ:Number = dots.z;
                
                var depth:int = BLUR_AMOUNT / 2 - (_posZ + 465) / 930 * BLUR_AMOUNT | 0;
                depth = (depth ^ (depth >> 31)) - (depth >> 31);
                dots.bitmap.bitmapData = blurArr[depth];
                
                dots.ax *= .92;
                dots.ay *= .92;
                dots.az *= .96;
                dots.vx *= .88;
                dots.vy *= .88;
                dots.vz *= .92;
                
                (_posX > 465) ? dots.x = 0 :
                (_posX < 0) ? dots.x = 465 :0;
                (_posY > 465) ? dots.y = 0 :
                (_posY < 0) ? dots.y = 465 : 0;
                (_posZ > 465) ? dots.z = -465 :
                (_posZ < -465) ? dots.z = 465 : 0;
            }
            
            bmpData.colorTransform(rect, colorTransform);
            bmpData.draw(world);
        }
        
        private function resetFunc(e:Event = null):void {
            forceMap.perlinNoise(233, 233, 3, seed, false, false, 1|2|5|0, false, offset );
            offset[0].x += 1.5;
            offset[1].y += 1;
            seed = Math.floor(Math.random() * 0xffffff);
        }
    }
}

import flash.display.*;

class Particle extends Sprite {
    public var vx:Number = 0;
    public var vy:Number = 0;
    public var vz:Number = 0;
    public var ax:Number = 0;
    public var ay:Number = 0;
    public var az:Number = 0;
    public var bitmap:Bitmap = new Bitmap();
    
    function Particle(x:Number, y:Number, z:Number, bmpData:BitmapData) {
        this.x = x;
        this.y = y;
        this.z = z;
        addChild(bitmap);
        
        this.bitmap.bitmapData = bmpData;
        
        scaleX = 0.25;
        scaleY = 0.25;
    }

}