flash on 2010-12-24
♥0 |
Line 116 |
Modified 2010-12-24 17:58:05 |
MIT License
archived:2017-03-30 05:07:17
ActionScript3 source code
/**
* Copyright yama3 ( http://wonderfl.net/user/yama3 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4Bur
*/
package {
import flash.display.*;
import flash.filters.BlurFilter;
import flash.geom.*;
import flash.events.*;
import flash.utils.*;
import net.hires.debug.Stats;
public class FlashTest extends Sprite {
private const NUM_PARTICLE:uint = 200;
private const BLUR_AMOUNT:int = 32;
private var bmpData:BitmapData = new BitmapData(465, 465, false, 0x000000);
private var forceMap:BitmapData = new BitmapData( 233, 233, false, 0x000000 );
private var randomSeed:uint = Math.floor(Math.random()*0xffff);
private var particleList:Vector.<Particle> = new Vector.<Particle>(NUM_PARTICLE, true);
private var rect:Rectangle = new Rectangle(0, 0, 465, 465);
private var seed:Number = Math.floor(Math.random()*0xffff);
private var offset:Array = [new Point(), new Point()];
private var colorTransform:ColorTransform = new ColorTransform(0.94, .88, .92, 1.0);
private var timer:Timer;
private var world:Sprite = new Sprite();
private var blurArr:Vector.<BitmapData> = new Vector.<BitmapData>(BLUR_AMOUNT, true);
public function FlashTest() {
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.frameRate = 60;
addChild(new Bitmap(bmpData)) as Bitmap;
resetFunc();
addEventListener(Event.ENTER_FRAME, loop);
var timer:Timer = new Timer(1000);
timer.addEventListener(TimerEvent.TIMER, resetFunc);
timer.start();
var dummy:Sprite = new Sprite();
dummy.graphics.beginFill(0xffffff, 0.6);
dummy.graphics.lineStyle(2, 0xffffff);
dummy.graphics.drawCircle(32, 32, 10);
var i:int = BLUR_AMOUNT;
while(i--)
{
dummy.filters = [new BlurFilter(i, i, 5)];
blurArr[i] = new BitmapData(60, 60, true, 0x0);
blurArr[i].draw(dummy);
}
stage.quality = StageQuality.LOW;
for(i=0; i<NUM_PARTICLE; i++) {
var px:Number = Math.random() * 465;
var py:Number = Math.random() * 465;
var pz:Number = Math.random() * 465 * 2 - 465;
particleList[i] = new Particle(px, py, pz, blurArr[0]);
world.addChild(particleList[i]);
}
addChild(new Stats);
}
private function loop(e:Event):void {
var len:uint = particleList.length;
var col:Number;
for(var i:uint=0; i<len; i++) {
var dots:Particle = particleList[i];
col = forceMap.getPixel(dots.x >> 1, dots.y >> 1);
dots.ax += ((col>>8 & 0xff) - 128) * .0005;
dots.ay += ((col>>4 & 0xff) - 128) * .0005;
dots.az += ((col>>16 & 0xff) - 128) * .0005;
dots.vx += dots.ax;
dots.vy += dots.ay;
dots.vz += dots.az;
dots.x += dots.vx;
dots.y += dots.vy;
dots.z += dots.vz;
var _posX:Number = dots.x;
var _posY:Number = dots.y;
var _posZ:Number = dots.z;
var depth:int = BLUR_AMOUNT / 2 - (_posZ + 465) / 930 * BLUR_AMOUNT | 0;
depth = (depth ^ (depth >> 31)) - (depth >> 31);
dots.bitmap.bitmapData = blurArr[depth];
dots.ax *= .92;
dots.ay *= .92;
dots.az *= .96;
dots.vx *= .88;
dots.vy *= .88;
dots.vz *= .92;
(_posX > 465) ? dots.x = 0 :
(_posX < 0) ? dots.x = 465 :0;
(_posY > 465) ? dots.y = 0 :
(_posY < 0) ? dots.y = 465 : 0;
(_posZ > 465) ? dots.z = -465 :
(_posZ < -465) ? dots.z = 465 : 0;
}
bmpData.colorTransform(rect, colorTransform);
bmpData.draw(world);
}
private function resetFunc(e:Event = null):void {
forceMap.perlinNoise(233, 233, 3, seed, false, false, 1|2|5|0, false, offset );
offset[0].x += 1.5;
offset[1].y += 1;
seed = Math.floor(Math.random() * 0xffffff);
}
}
}
import flash.display.*;
class Particle extends Sprite {
public var vx:Number = 0;
public var vy:Number = 0;
public var vz:Number = 0;
public var ax:Number = 0;
public var ay:Number = 0;
public var az:Number = 0;
public var bitmap:Bitmap = new Bitmap();
function Particle(x:Number, y:Number, z:Number, bmpData:BitmapData) {
this.x = x;
this.y = y;
this.z = z;
addChild(bitmap);
this.bitmap.bitmapData = bmpData;
scaleX = 0.25;
scaleY = 0.25;
}
}