Stardust [CircleContour]
////////////////////////////////////////////////////////////////////////////////
// Stardust [CircleContour]
//
// [AS3.0] Stardustを試すのだ! (4)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1716
////////////////////////////////////////////////////////////////////////////////
♥0 |
Line 148 |
Modified 2012-06-03 20:50:25 |
MIT License
archived:2017-03-20 00:48:29
ActionScript3 source code
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4Bea
*/
////////////////////////////////////////////////////////////////////////////////
// Stardust [CircleContour]
//
// [AS3.0] Stardustを試すのだ! (4)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1716
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
import idv.cjcat.stardust.Stardust;
import idv.cjcat.stardust.common.clocks.SteadyClock;
import idv.cjcat.stardust.common.initializers.Life;
import idv.cjcat.stardust.common.initializers.Alpha;
import idv.cjcat.stardust.common.math.UniformRandom;
import idv.cjcat.stardust.common.actions.Age;
import idv.cjcat.stardust.common.actions.DeathLife;
import idv.cjcat.stardust.common.actions.ScaleCurve;
import idv.cjcat.stardust.common.actions.AlphaCurve;
import idv.cjcat.stardust.twoD.emitters.Emitter2D;
import idv.cjcat.stardust.twoD.handlers.DisplayObjectHandler;
import idv.cjcat.stardust.twoD.initializers.DisplayObjectClass;
import idv.cjcat.stardust.twoD.initializers.Position;
import idv.cjcat.stardust.twoD.initializers.Velocity;
import idv.cjcat.stardust.twoD.zones.CircleContour;
import idv.cjcat.stardust.twoD.zones.LazySectorZone;
import idv.cjcat.stardust.twoD.actions.Accelerate;
import idv.cjcat.stardust.twoD.actions.Move;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var container:Sprite;
private var emitter:Emitter2D;
private var label:Label;
private static var CR:String = String.fromCharCode(13);
public function Main() {
//Wonderfl.capture_delay(4);
init();
}
private function init():void {
draw();
//
label = new Label(100, 20, 20, Label.LEFT);
addChild(label);
label.x = 5;
label.y = 440;
label.textColor = 0xFFFFFF;
label.alpha = 0.6;
label.text = "Stardust";
var version:Label = new Label(100, 14, 14, Label.LEFT);
addChild(version);
version.x = 100;
version.y = 445;
version.textColor = 0xFFFFFF;
version.alpha = 0.6;
version.text = "[" + Stardust.VERSION + "]";
//
setup();
}
private function setup():void {
container = new Sprite();
addChild(container);
container.x = 232;
container.y = 232;
//
var clock:SteadyClock = new SteadyClock(1);
emitter = new Emitter2D(clock);
emitter.particleHandler = new DisplayObjectHandler(container);
//
container.graphics.lineStyle(2, 0xFFFFFF, 0.2);
container.graphics.drawCircle(0, 0, 60);
//
emitter.addInitializer(new DisplayObjectClass(Circle));
emitter.addInitializer(new Position(new CircleContour(0, 0, 60)));
emitter.addInitializer(new Velocity(new LazySectorZone(1, 0)));
emitter.addInitializer(new Life(new UniformRandom(40, 0)));
emitter.addInitializer(new Alpha(new UniformRandom(1, 0)));
//
emitter.addAction(new Age());
emitter.addAction(new DeathLife());
emitter.addAction(new Accelerate(0.2));
emitter.addAction(new Move());
emitter.addAction(new ScaleCurve(20, 10));
emitter.addAction(new AlphaCurve(0, 10));
//
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function update(evt:Event):void {
emitter.step();
}
private function draw():void {
var colors:Array = [0x00AAE4, 0x0069A0];
var alphas:Array = [1, 1];
var ratios:Array = [0, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(464, 464, 0, 0, 0);
graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
}
}
}
//////////////////////////////////////////////////
// Circleクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
internal class Circle extends Sprite {
private static var color:uint = 0xFFFFFF;
public function Circle() {
init();
}
private function init():void {
graphics.beginFill(color, 0.5);
graphics.drawCircle(0, 0, 16);
graphics.beginFill(color, 1);
graphics.drawCircle(0, 0, 8);
graphics.endFill();
}
}
//////////////////////////////////////////////////
// Labelクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
class Label extends Sprite {
private var txt:TextField;
private static var fontType:String = "_ゴシック";
private var _width:uint = 20;
private var _height:uint = 20;
private var size:uint = 12;
public static const LEFT:String = TextFormatAlign.LEFT;
public static const CENTER:String = TextFormatAlign.CENTER;
public static const RIGHT:String = TextFormatAlign.RIGHT;
public function Label(w:uint, h:uint, s:uint = 12, align:String = LEFT) {
_width = w;
_height = h;
size = s;
draw(align);
}
private function draw(align:String):void {
txt = new TextField();
addChild(txt);
txt.width = _width;
txt.height = _height;
txt.autoSize = align;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = size;
tf.align = align;
txt.defaultTextFormat = tf;
textColor = 0x000000;
}
public function set text(param:String):void {
txt.text = param;
}
public function set textColor(param:uint):void {
txt.textColor = param;
}
}