/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4AOo
*/
package {
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
initEmpty(16,16);
var i:int;
for (i=0;i<16;i+=1) { setTile(i, 14, 1); }
for (i=0;i<16;i+=1) { setTile(0, i, 1); }
for (i=0;i<16;i+=1) { setTile(14, i, 1); }
for (i=0;i<16;i+=1) { if(Math.random()<0.75) { setTile(i, 4, 1);} }
for (i=0;i<16;i+=1) { if(Math.random()<0.75) { setTile(i, 7, 1);} }
for (i=0;i<16;i+=1) { if(Math.random()<0.75) { setTile(i, 10, 1);} }
for (i=0;i<16;i+=1) { if(Math.random()<0.75) { setTile(i, 13, 1);} }
for (i=0;i<16;i+=1) { if(Math.random()<0.5) { setTile(5, i, 1);} }
for (i=0;i<16;i+=1) { if(Math.random()<0.5) { setTile(10, i, 1);} }
myAct = new xAct();
myAct.cx=230; myAct.cy=230;
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMdown);
stage.addEventListener(MouseEvent.MOUSE_UP, onMup);
stage.addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
public var mbutton:int = 0;
public function onMdown(e:MouseEvent):void { mbutton = 1; }
public function onMup(e:MouseEvent):void { mbutton =0; }
public var myAct:xAct;
public function onEnter(e:Event):void
{
graphics.clear();
graphics.lineStyle(2,0);
var ax:Number; var ay:Number;
var i:int; var k:int; var yt:int; var t:int;
for (i=0;i<mh;i+=1)
{
yt = i * mw;
for (k=0;k<mw;k+=1)
{
t = vecGrid[k+yt];
if (t<=0) { continue; }
ax=k*cw;ay=i*ch;
graphics.beginFill(0x404040, 1);
graphics.drawRect(ax,ay,cw,ch);
graphics.endFill();
continue;
}//nextk
}//nexti
var a:xAct;
a = myAct;
a.update();
graphics.drawCircle(a.cx,a.cy,8);
if (mbutton>0) { a.cx=stage.mouseX; a.cy=stage.mouseY; a.vx=0; a.vy=-1; }
}//onenter
}//classend
}
var vecGrid:Vector.<int>;
var mw:int = 0; var mh:int = 0;
var cw:Number = 32; var ch:Number = 32;
function initEmpty(aw:int, ah:int):void
{ mw=aw; mh=ah; vecGrid = new Vector.<int>(aw*ah, false); }
function setTile(ax:int, ay:int, t:int):void
{ if (ax<0||ax>=mw||ay<0||ay>=mh) {return;} vecGrid[ay*mw+ax]=t; }
function getTile(ax:int, ay:int ):int
{ if (ax<0||ax>=mw||ay<0||ay>=mh) {return 0;} return vecGrid[ay*mw+ax]; }
function isWall(ax:Number,ay:Number):Boolean
{
if (getTile(ax/cw,ay/ch)>0){return true;}
return (ax<0||ay<0||ax>=465||ay>=465);
}//iswall
internal class xAct
{
public var cx:Number = 0;
public var cy:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public function update():void
{
vy+=0.2;
if (vx>0&&isWall(cx+8,cy)) { vx=0;}
else if (vx<0&&isWall(cx-8,cy)) { vx=0;}
if (vy>0&&isWall(cx,cy+8+vy)) { vy=0;}
else if (vy<0&&isWall(cx,cy-8)) { vy=0;}
cx+=vx;cy+=vy;
var i:int;
if (isWall(cx,cy+8)) { cy= Math.floor(cy); cy-=1; }
else { if (vy>=0&&vy<1&&isWall(cx,cy+9)==false) { cy+=1; } }
// else { for(i=0;i<8;i+=1) {if (vy>=0&&vy<1&&isWall(cx,cy+9)==false) { cy+=1; }else {break;} } }
update2();
}//update
public var moveDir:int = 0;
public function update2():void
{
if (moveDir == 0) {vx =2;} else {vx=-2;}
if (isWall(cx+12,cy)) {moveDir = 1; }
else if (isWall(cx-12,cy)) {moveDir = 0; }
}//update
}//xact