forked from: forked from: forked from: forked from: forked from: forked from: 3D tag cloud

by s8t1h12akj
♥0 | Line 94 | Modified 2014-09-22 17:58:47 | MIT License
play

ActionScript3 source code

/**
 * Copyright s8t1h12akj ( http://wonderfl.net/user/s8t1h12akj )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/484h
 */

// forked from s8t1h12akj's forked from: forked from: forked from: forked from: forked from: 3D tag cloud
// forked from Photoshipshack's forked from: forked from: forked from: forked from: 3D tag cloud
// forked from razaina's forked from: forked from: forked from: 3D tag cloud
// forked from Emre.Alper's forked from: forked from: 3D tag cloud
// forked from thoton's forked from: 3D tag cloud
// forked from esabear's 3D tag cloud
package {
    import flash.display.Sprite;
    import flash.display.BitmapData;
    import flash.events.Event;
    import flash.text.TextField;
    import flash.filters.GlowFilter;
    import flash.filters.BlurFilter;
    import flash.filters.BitmapFilterQuality;
    import org.papervision3d.view.BasicView;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.materials.special.BitmapParticleMaterial;
    import org.papervision3d.core.geom.Particles;
    import org.papervision3d.core.geom.renderables.Particle;
    import org.papervision3d.events.InteractiveScene3DEvent;

    public class FlashTest extends Sprite {
        private var scale:Number = 2;
        private var radius:Number = 440;
        private var smoothing:Boolean = true;
        private var minAlpha:Number = 1;
        private var glow:GlowFilter;
        private var tags:Array;
        private var tag_num:uint;
        private var bv:BasicView;
        private var tagArray:Array;
        private var tagContainer:DisplayObject3D;

        public function FlashTest() {
            // write as3 code here..
            init ();
        }
        
        private function init ():void {
            glow = new GlowFilter (0x003366, 1, 8, 8, 2, BitmapFilterQuality.LOW, true, false);
            tags = ["FLASH","あき爺","ActionScript3","SSN","あき爺のFLASH","TEST","SPAN","SSN","FLASH","TEST","あき爺","あき爺","SSN","SPAN","FLASH","ActionScript3","SSN","SPAN","あき爺","あき爺","TEST","SSN"," AKIJII","AKIJII","あき爺","あき爺","あき爺","SSN","SPAN","SSN","SSN","SSN","SPAN","あき爺","SSN","あき爺","SSN","SPAN","SSN","SSN","FLASH","FLASH","FLASH","FLASH","FLASH","FLASH"," FLASH","あき爺","あき爺","あき爺","あき爺","あき爺"," あき爺","SSN","SSN","SSN","SSN","SSN","SSN","SSN","SSN","SSN","SPAN","SPAN","SPAN","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺"," あき爺","SSN","SSN","SSN","SSN","SSN","SSN","SSN","SSN","SSN","SPAN","SPAN","SPAN","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺","あき爺];
            tag_num = tags.length;
            tagArray = [];
            tagContainer = new DisplayObject3D ("tag_container");
            tagContainer.x = -radius * 0.15;
            tagContainer.y =  radius * 0.04;
            
            
            
            
            bv = new BasicView (stage.stageWidth, stage.stageHeight, true, true);
            bv.viewport.interactive = true;
            bv.scene.addChild (tagContainer);
            bv.camera.z = -2* radius;
            bv.camera.zoom = 40;
            bv.startRendering ();
            
            
            addChild (bv);
            
            buildTags ();
            
            addEventListener (Event.ENTER_FRAME, enterFrameHandler);
        }
        
        private function buildTags ():void {
            var i:uint;
            for (i = 0; i < tag_num; i++) {
                // 2D
                var txt:TextField = new TextField ();
                txt.text = tags[i];
                txt.filters = [new BlurFilter(1.3, 1.3)];
                var txtW:Number = txt.textWidth + 14;
                var txtH:Number = txt.textHeight + 14;
                var bitmap:BitmapData = new BitmapData (txtW, txtH, true, 0x01FFFFFF);
                    bitmap.draw (txt);

                var phi:Number = Math.acos((2 * (i + 1) - 1) / tag_num - 1);
                var theta:Number = Math.sqrt(tag_num * Math.PI) * phi;

                // 3D
                var material:BitmapParticleMaterial = new BitmapParticleMaterial (bitmap);
                    material.interactive = true;
                    material.smooth = smoothing;
                var tag:Particle = new Particle (material, scale, 0, 0, 0);
                var tagHolder:Particles = new Particles ("tag_");
                    tagHolder.addParticle (tag);
                    tagHolder.x = radius * Math.cos (theta) * Math.sin (phi);
                    tagHolder.y = radius * Math.sin (theta) * Math.sin (phi);
                    tagHolder.z = radius * Math.cos (phi);
                    tagHolder.useOwnContainer = true;
                    tagHolder.autoCalcScreenCoords = true;
                    tagHolder.addEventListener (InteractiveScene3DEvent.OBJECT_OVER, objectOverHandler);
                    tagHolder.addEventListener (InteractiveScene3DEvent.OBJECT_OUT, objectOutHandler);
                    //tagHolder.addEventListener (InteractiveScene3DEvent.OBJECT_PRESS, objectPressHandler);

                tagContainer.addChild (tagHolder);
                tagArray.push (tagHolder);
            }
        }
        
        private function objectOverHandler (e:InteractiveScene3DEvent):void {
        bv.viewport.buttonMode = true;
            e.target.filters = [glow];
        }

        private function objectOutHandler (e:InteractiveScene3DEvent):void {
        bv.viewport.buttonMode = false;

            for (var j:uint = 0; j < tag_num; j++) {
                tagArray [j].filters = [];
            }
        }
        
        private function enterFrameHandler (e:Event):void {
            tagContainer.rotationX += (mouseY - stage.stageHeight * 0.03) * 0.001;
            tagContainer.rotationY += (mouseX - stage.stageWidth * 0.03) * 0.001;

            for (var j:uint = 0; j < tag_num; j++) {
                tagArray[j].alpha = minAlpha + (1 - minAlpha) * (1 - (tagArray[j].screen.z - radius) / (2 * radius));
            }
        }
    }
}