Math.sin()を使って上下運動:2つの角度
forked from Math.sin()を使って上下運動 (diff: 12)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/3cdI
*/
// forked from _wonder's Math.sin()を使って上下運動
package {
import flash.display.Sprite;
import flash.events.Event;
public class Bobbing extends Sprite {
private var ball:Ball;
private var angleX:Number = 0;
private var angleY:Number = 0;
private var centerX:Number = 200;
private var centerY:Number = 200;
private var range:Number = 50;
private var xspeed:Number = 0.07;
private var yspeed:Number = 0.11;
public function Bobbing() {
init();
}
private function init():void {
ball = new Ball();
addChild( ball );
ball.x = 0;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
ball.x = centerX + Math.sin( angleX ) * range;
angleX += xspeed;
ball.y = centerY + Math.sin( angleY ) * range;
angleY += yspeed;
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
private var _radius:Number;
private var _color:uint;
public function Ball(radius:Number=40,color:uint=0Xff0000) {
_radius = radius;
_color = color;
init();
}
private function init():void {
graphics.beginFill(_color);
graphics.drawCircle(0, 0, _radius);
graphics.endFill();
}
}
