GRAVITY BALL
♥0 |
Line 68 |
Modified 2009-06-01 22:15:04 |
MIT License
archived:2017-03-10 14:32:42
ActionScript3 source code
/**
* Copyright kazy ( http://wonderfl.net/user/kazy )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/3a4C
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
public class Main extends Sprite
{
private var ball:Sprite;
private var vx:Number = 0;
private var ax:Number = 0
private var outputText:TextField = new TextField();
public function Main()
{
init();
}
private function init():void
{
outputText.autoSize = TextFieldAutoSize.LEFT;
outputText.text = "Push ← → key";
outputText.x = 10
outputText.y = 10
addChild(outputText);
//
ball = makeBall();
addChild(ball);
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.LEFT)
{
ax = -0.2;
}
else if(event.keyCode == Keyboard.RIGHT)
{
ax = 0.2;
}
}
private function onKeyUp(event:KeyboardEvent):void
{
ax = 0;
}
private function onEnterFrame(event:Event):void
{
vx += ax;
if (ball.x > stage.stageWidth + ball.width/2) {
ball.x = - ball.width/2;
}else if (ball.x < - ball.width/2) {
ball.x = stage.stageWidth + ball.width/2;
}else {
ball.x += vx;
}
}
private function makeBall():Sprite {
var newBall:Sprite = new Sprite;
newBall.graphics.beginFill(0x990033);
newBall.graphics.drawCircle(0, 0, 20);
newBall.graphics.endFill();
return newBall;
}
}
}