Vector3D methods
forked from some draw() benchmarks (diff: 43)
ActionScript3 source code
/**
* Copyright yonatan ( http://wonderfl.net/user/yonatan )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/3TN8
*/
// forked from yonatan's some draw() benchmarks
// forked from yonatan's Bitmap's smoothing and bitmapData properties
package {
import com.bit101.components.*;
import flash.display.*;
import flash.utils.*;
import flash.geom.*;
public class FlashTest extends TextArea {
public function FlashTest() {
Wonderfl.capture_delay(20);
width=height=465/2;
scaleX=scaleY=2;
var a:Vector3D = new Vector3D;
var b:Vector3D = new Vector3D(1,1,1);
var i:int = 0;
var n:int = 10000000;
var t:Number = getTimer();
for(i=0;i<n;i++) {
a.add(b);
}
text += "add: " + String(getTimer()-t);
t = getTimer();
a = new Vector3D;
for(i=0;i<n;i++) {
a.x += b.x;
a.y += b.y;
a.z += b.z;
}
text += "\n+=: " + String(getTimer()-t);
t = getTimer();
for(i=0;i<n;i++) {
a.scaleBy(1.1);
}
text += "\n\nscaleBy: " + String(getTimer()-t);
t = getTimer();
a = new Vector3D;
for(i=0;i<n;i++) {
a.x *= 1.1;
a.y *= 1.1;
a.z *= 1.1;
}
text += "\n*: " + String(getTimer()-t);
}
}
}