Painting Board
This is a simple painting app. Choose a color on the top left and start drawing with your mouse.
♥0 |
Line 65 |
Modified 2011-11-13 19:05:51 |
MIT License
archived:2017-03-10 04:37:38
ActionScript3 source code
/**
* Copyright petewarrior ( http://wonderfl.net/user/petewarrior )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/3Ok7
*/
package {
import flash.text.TextField;
import flash.geom.Point;
import flash.display.Shape;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.MouseEvent;
public class FlashTest extends Sprite {
private var colorpalette:Vector.<Sprite>;
private var canvas:Sprite;
private var PEN_DOWN:Boolean = false;
public function FlashTest() {
// write as3 code here..
canvas = new Sprite();
canvas.graphics.beginFill(0x000000);
canvas.graphics.drawRect(0,0,1000,1000);
canvas.graphics.endFill();
colorpalette = new Vector.<Sprite>;
colorpalette.push(createColor(0xff0000));
colorpalette.push(createColor(0x00ff00));
colorpalette.push(createColor(0xff00ff));
addChild(canvas);
for(var i:uint; i < colorpalette.length; i++) {
var topleft:Point = new Point(30, 30);
colorpalette[i].x = topleft.x + i * (colorpalette[i].width + 10);
colorpalette[i].y = topleft.y;
addChild(colorpalette[i]);
colorpalette[i].addEventListener(MouseEvent.CLICK, onSelectColor);
}
canvas.addEventListener(MouseEvent.MOUSE_DOWN, onDown);
canvas.addEventListener(MouseEvent.MOUSE_UP, onUp);
canvas.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
}
private function onSelectColor(e:MouseEvent):void {
var col:Sprite = e.target as Sprite;
selected_color = new uint(col.name);
trace(selected_color);
}
private var selected_color:uint = 0xff0000;
private function onDown(e:MouseEvent):void {
PEN_DOWN = true;
trace("pen down");
//canvas.graphics.clear();
canvas.graphics.lineStyle(2, selected_color);
canvas.graphics.moveTo(stage.mouseX, stage.mouseY);
}
private function onUp(e:MouseEvent):void {
PEN_DOWN = false;
}
private function onMove(e:MouseEvent):void {
if(PEN_DOWN) {
canvas.graphics.lineTo(stage.mouseX, stage.mouseY);
trace(stage.mouseX + ", " + stage.mouseY);
}
}
private function createColor(col:uint):Sprite {
var color:Sprite = new Sprite();
color.graphics.beginFill(col);
color.graphics.drawCircle(0,0,20);
color.graphics.endFill();
color.name = col.toString();
var colname:TextField = new TextField();
colname.text = col.toString();
//color.addChild(colname);
return color;
}
}
}