Waving massmedian!
forked from massmedian challenge (diff: 13)
ActionScript3 source code
/**
* Copyright yd_niku ( http://wonderfl.net/user/yd_niku )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/3Nvf
*/
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.net.*;
import flash.system.LoaderContext;
public class ForkedBegineer extends Sprite{
//-------------------------------//
// Use properties as follows.
//-------------------------------//
private var _sliceList:Array;
//-------------------------------//
// Change functions as follows.
//-------------------------------//
private var _angle:int = 0;
public function updateEnterFrame( e:Event ):void{
_angle += 6;
var k:Number = Math.PI/180;
for( var i:int = 0; i<_sliceList.length; i++ ) {
var part:DisplayObject = _sliceList[i];
var angle:int = _angle + i*3;
var radian:Number = angle*k;
part .y = 150 + Math.sin( radian )*30;
}
}
//-------------------------------//
// Do not change following codes.
//-------------------------------//
public function ForkedBegineer(){
var ctxt :LoaderContext = new LoaderContext(true);
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener( Event.COMPLETE, onLoadComplete );
loader.load( new URLRequest("http://swf.wonderfl.net/static/assets/massmedian.png"), ctxt );
}
public function onLoadComplete(e:Event):void {
var loader:Loader = LoaderInfo( e.target ).loader;
loader.contentLoaderInfo.removeEventListener( Event.COMPLETE, onLoadComplete );
var bitmapdata:BitmapData = new BitmapData( loader.width, loader.height, true, 0xFF0000 );
bitmapdata.draw( loader );
_sliceList = sliceBanner( bitmapdata, bitmapdata.width );
addEventListener( Event.ENTER_FRAME, updateEnterFrame );
}
private function sliceBanner( banner:BitmapData, length:int = 100 ):Array{
var sliceList:Array = [];
var w:int = Math.floor( banner.width/length );
var h:int = Math.floor( banner.height );
var t:int = Math.ceil( banner.width - w*length );
var mat:Matrix = new Matrix();
for( var i:int = 0; i<length; i++ ) {
var bmpd :BitmapData = new BitmapData( w, h, true, 0xFFFF00 );
mat.tx = -w*i;
bmpd.draw( banner, mat );
var part:DisplayObject = addChild( new Bitmap( bmpd ) );
part.x = w*i;
sliceList.push( part );
}
return sliceList;
}
}
}