forked from: forked from: PigeonClock

by nayu
♥0 | Line 275 | Modified 2011-11-23 10:35:58 | MIT License | (replaced)
play

ActionScript3 source code

/**
 * Copyright nayu ( http://wonderfl.net/user/nayu )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/3KoT
 */

// forked from kwst.andromeda.ma's forked from: PigeonClock
// forked from HaraMakoto's PigeonClock
package {
    import flash.display.Loader;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.events.TimerEvent;
    import flash.net.URLRequest;
    import flash.utils.Timer;
    
    [SWF(width="465", height="465", backgroundColor="0x0", frameRate="90")]
    public class PigeonClock extends Sprite
    {
        //表示パーツ
        private var _longDart:Sprite = new Sprite();
         private var _shortDart:Sprite = new Sprite();
         private var _secDart:Sprite = new Sprite();
         private var base:Sprite = new Sprite();
         private var body:Sprite = new Sprite();
         private var furiko:Sprite = new Sprite();
         private var _pigeon:Loader;
         private var _pigeon2:Loader;
         private var _wakeUpDart:Sprite = new Sprite();
         private var _wakeUpPoint:Sprite = new Sprite();
     
        private var loader:Loader = new Loader();
        //ローダー
        private var _allLoader:DataLoaders = new DataLoaders();
        //時計クラス
        private var _clock:ClockMaster = new ClockMaster();
        //鳩アニメ用タイマー
        private var poppotimer:Timer = new Timer(500);
        private var poppo_counter:int = 0;
        //目ざまし角度
        private var _wakeRotate:int=0;
        
        /**
         * 鳩時計を作ります。
         */
        /**
         * コンストラクタ
         * データ読み込み→表示オブジェクトを配置→鳩を1回実行→時計スタートの順番
         */
        public function PigeonClock()
        {
            _step1_dataload(); //ステップ1 データ読み込み
        }
        //ステップ1 データ読み込み
        private function _step1_dataload():void
        {
            //読み込み完了ハンドラ
            _allLoader.addEventListener(Event.COMPLETE, _LoadComplete);
            //読み込み開始
            _allDataLoad();
        }
        //データを読み込む関数
        private function _allDataLoad():void
        {
            _allLoader.addLoadItem("short", "http://assets.wonderfl.net/images/related_images/9/99/99b7/99b704fec21c9b0f884566c0bc88254846a6cc4d");
            _allLoader.addLoadItem("long", "http://assets.wonderfl.net/images/related_images/f/fd/fd7f/fd7f8e2dbebbfa57c0fc50ddc0559cb7cdafc061");
            _allLoader.addLoadItem("sec", "http://assets.wonderfl.net/images/related_images/8/88/88bf/88bf23d320ba18d01c387b89db651eb8319fb483");
            _allLoader.addLoadItem("body", "http://assets.wonderfl.net/images/related_images/f/fc/fc26/fc26d4b361f51da5f33d9fb67b2ef8f2cfe8987f");
            _allLoader.addLoadItem("alarmDart", "http://assets.wonderfl.net/images/related_images/1/1e/1e89/1e89181b840dc5a7c07753bb639f4befac900433");
            _allLoader.addLoadItem("alarmHand", "http://assets.wonderfl.net/images/related_images/0/02/02b9/02b90ab43bc3b1589e4c6efae5b29238ee3f98fd");
            _allLoader.addLoadItem("poppo", "http://assets.wonderfl.net/images/related_images/d/d4/d4f3/d4f3084298d09906edadbeb556ee674cdb615dbc");
            _allLoader.addLoadItem("poppo2", "http://assets.wonderfl.net/images/related_images/e/e4/e477/e47725c6099fae966713995479f422b6181181d3");
            
            _allLoader._loadStart();
        }
        //読み込み完了ハンドラ
        private function _LoadComplete(e:Event):void
        {
            _step2_setItems(); //ステップ2 Displayアイテムの配置
            _step3_setClock(); //ステップ3 時計イベントの設定
            _step4_setArarm(); //ステップ4 アラームの設定
        }
        
        //ステップ2 Displayアイテムの配置
        private function _step2_setItems():void
        {
            //1 読み込んだデータを、あらかじめ用意したMCに配置する
            //本体
            body.addChild(_allLoader.items.body);
            //長針
            _longDart.addChild(_allLoader.items.long);
                _allLoader.items.long.x = -_allLoader.items.long.width/2;
                _allLoader.items.long.y = -_allLoader.items.long.height+5;
            //短針
            _shortDart.addChild(_allLoader.items.short);
                _allLoader.items.short.x = -_allLoader.items.short.width/2;
                _allLoader.items.short.y = -_allLoader.items.short.height+5;
            //秒針
            _secDart.addChild(_allLoader.items.sec);
                _allLoader.items.sec.y = -_allLoader.items.sec.height;
            //アラーム針
            _wakeUpDart.addChild(_allLoader.items.alarmDart);
                _allLoader.items.alarmDart.x = -_allLoader.items.alarmDart.width/2;
                _allLoader.items.alarmDart.y = -_allLoader.items.alarmDart.height;
            //アラーム針の持ち手
            _wakeUpPoint.addChild(_allLoader.items.alarmHand);
                _allLoader.items.alarmHand.x = -_allLoader.items.alarmHand.width/2;
                _allLoader.items.alarmHand.y = _allLoader.items.alarmHand.height/2+50;
            //鳩
            _pigeon = _allLoader.items.poppo;
            _pigeon2 = _allLoader.items.poppo2;
            
            //2 データが配置されたMCをステージに配置する
            addChild(body);
             body.addChild(base);
              base.addChild(_wakeUpDart);
              base.addChild(_longDart);
              base.addChild(_shortDart);
              base.addChild(_secDart);
             //body.addChild(furiko);
             body.addChild(_pigeon);
             body.addChild(_pigeon2);
            base.x = 465/2; base.y = 350;
            _pigeon.x = body.width/2-20-70; _pigeon.y = 200-45;
            _pigeon2.x = body.width/2-20-70-95; _pigeon2.y = 200-45-210;
            _pigeon2.visible = false;
        }
        
        //ステップ3 時計のイベントの設定
        private function _step3_setClock():void
        {
            _secHandler(null);
            _minHandler(null);
            _hourHandler(null);
            _clock.addEventListener(ClockEvent.SECONDS_CHANGED, _secHandler);
            _clock.addEventListener(ClockEvent.MINUTES_CHANGED, _minHandler);
            _clock.addEventListener(ClockEvent.HOURS_CHANGED, _hourHandler);
        }
        private function _secHandler(e:ClockEvent):void
        {
            _secDart.rotation = _clock.secondsDegree;
            _shortDart.rotation = _clock.hoursDegree;
            _longDart.rotation = _clock.minutesDegree;
            //目覚まし機能
            if(Math.abs(_wakeRotate-_shortDart.rotation) == 0) {
                _pigeonPlay(1);
            }
        }
        private function _minHandler(e:ClockEvent):void
        {
            _longDart.rotation = _clock.minutesDegree;
        }
        private function _hourHandler(e:ClockEvent):void
        {
            //_shortDart.rotation = _clock.hoursDegree;
            _pigeonPlay(_clock.hours);
        }
        /**
         * 鳩の動き/今の時間を参照して、今の時間の回数実行します。
         */
        private var poppoMax:int;
        private var _pigeonPlayTimer:Timer = new Timer(300);
        private function _pigeonPlay(h:int):void
        {
            poppo_counter = 0;
            poppoMax = h;
            
            _pigeonCoo();
            poppo_counter++;
            poppotimer.addEventListener(TimerEvent.TIMER, poppoNext);
            poppotimer.start();
        }
        private function poppoNext(e:TimerEvent):void
        {
            if(poppo_counter==poppoMax) {
                poppotimer.stop();
                poppotimer.removeEventListener(TimerEvent.TIMER,poppoNext);
            } else {
                _pigeonCoo();
                poppo_counter++;
            }
        }
        private function _pigeonCoo():void {
            _pigeonPlayTimer.addEventListener(TimerEvent.TIMER, pplayTimeHandler);
            _pigeonPlayTimer.start();
            _pigeon2.visible = true;
            _pigeon.visible = false;
        }
        private function pplayTimeHandler(event:TimerEvent):void {
            _pigeon2.visible = false;
            _pigeon.visible = true;
            _pigeonPlayTimer.stop();
            _pigeonPlayTimer.removeEventListener(TimerEvent.TIMER, pplayTimeHandler);    
        }
        /**
         * 目覚ましの動き/マウスドラッグ回転する針を作ります。
         * マウスアップのイベントでタイマーをセットします。
         */
        private function _step4_setArarm():void
        {
            _wakeUpDart.graphics.lineStyle(1,0xFF0000);
            _wakeUpDart.graphics.moveTo(0,0);
            _wakeUpDart.graphics.lineTo(0,-20);
            _wakeUpDart.addChild(_wakeUpPoint);
            _wakeUpPoint.y = -_wakeUpDart.height*0.9;
            _wakeUpPoint.buttonMode=true;
            _wakeUpPoint.addEventListener(MouseEvent.MOUSE_DOWN, downHandler);
            stage.addEventListener(MouseEvent.MOUSE_UP, upHandler);
        }
        private function downHandler(e:MouseEvent):void
        {
            _wakeUpDart.addEventListener(Event.ENTER_FRAME, wakeUpEnterFrame);
        }
        private function wakeUpEnterFrame(e:Event):void
        {
            var dx:Number = base.mouseX - _wakeUpDart.x;
            var dy:Number = base.mouseY - _wakeUpDart.y;
            _wakeUpDart.rotation =Math.atan2(dy,dx)*180/Math.PI+90;
        }
        private function upHandler(e:MouseEvent):void
        {
            _wakeUpDart.removeEventListener(Event.ENTER_FRAME, wakeUpEnterFrame);
            _wakeRotate = _wakeUpDart.rotation;
        }
    }
}
    import flash.display.Sprite;
    import flash.display.Loader;
    import flash.net.URLRequest;
    import flash.events.Event;
    import flash.events.EventDispatcher;
    import flash.display.DisplayObject;
    import flash.display.Bitmap;
    


/**
 *時計を管理するクラス。
 */
class ClockMaster extends EventDispatcher {
    private var _hours:int;
    private var _minutes:int;
    private var _seconds:int;
    private var preSeconds:int;
    private var _dispatcher:DisplayObject;
    public function ClockMaster():void
    {
        _dispatcher = new Sprite();
        _enterFrameHandler(null);
        _dispatcher.addEventListener(Event.ENTER_FRAME, _enterFrameHandler);
    }
    private function _enterFrameHandler(e:Event):void
    {
        var _date:Date = new Date();
        _hours = (_date.getHours());
        _minutes = _date.getMinutes();
        _seconds = _date.getSeconds();
        if (_seconds != preSeconds) { 
            dispatchEvent(new ClockEvent(ClockEvent.SECONDS_CHANGED));
            if (_seconds == 0) { 
                dispatchEvent(new ClockEvent(ClockEvent.MINUTES_CHANGED));
                if (_minutes == 0) {
                    dispatchEvent(new ClockEvent(ClockEvent.HOURS_CHANGED));
                }
            }
        }
        preSeconds = _seconds;
    }
    // 時間を返す
    public function get hours():int { return _hours; } 
    public function get minutes():int { return _minutes; }
    public function get seconds():int { return _seconds; }
    // 上位1桁返す
    public function get hoursUpper():int { return _hours / 10; }
    public function get minutesUpper():int { return _minutes / 10; }
    public function get secondsUpper():int { return _seconds / 10; }
    // 下位1桁返す
    public function get hoursLower():int { return _hours % 10; }
    public function get minutesLower():int { return _minutes % 10; }
    public function get secondsLower():int { return _seconds % 10; } 
    //アナログ時計にした時の針の角度を返す。
    public function get hoursDegree():Number {
        return ((_hours % 12) * 30) + (_minutes / 2) + (_seconds/120);
    }
    public function get minutesDegree():Number {
        return (_minutes * 6) + (_seconds / 10);
    }
    public function get secondsDegree():Number {
        return _seconds * 6;
    }
}


/**
 * データ読み込みクラス
 */
 class DataLoaders extends Sprite {
     private var _counter:int = 0;
     private var _loadNum:int = 0;
     public var items:Object = new Object();
     private var urls:Object = new Object();
     public static var LOADCOMPLETE:String = "loadComp";
     public function DataLoaders() {
         
     }
     public function addLoadItem(_name:String,_url:String):void
     {
         items[_name]=new Loader();
         urls[_name]=_url;
         _loadNum++;
     }
     public function _loadStart():void
     {
         var i:String;
         for(i in items) {
             var loderUnit:Loader = items[i];
             var urlUnit:String = urls[i];
             loderUnit.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompHandler);
             loderUnit.load(new URLRequest(urlUnit));
         }
     }
     private function loadCompHandler(e:Event):void
     {
         ///if(e.target.content is Bitmap)
         //    Bitmap(e.target.content).smoothing = true;
         _counter++;
         if(_counter == _loadNum){
             dispatchEvent(new Event(Event.COMPLETE));
         }
     }
 }
 
 /**
 *時計イベントクラス
 */
 class ClockEvent extends Event {
     public static const HOURS_CHANGED:String = "hoursChanged";
     public static const MINUTES_CHANGED:String = "minutesChanged";
     public static const SECONDS_CHANGED:String = "secondsChanged";
     public function ClockEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){
         super(type, bubbles, cancelable);
     }
     public override function clone():Event { 
         return new ClockEvent(type, bubbles, cancelable);
     }
     public override function toString():String{ 
         return formatToString("ClockEvent", "type", "bubbles", "cancelable", "eventPhase");
     } 
 }