soundtest19
sound - AlainMikuni
♥0 |
Line 82 |
Modified 2011-01-23 09:06:01 |
MIT License
archived:2017-03-20 00:54:32
ActionScript3 source code
/**
* Copyright gaina ( http://wonderfl.net/user/gaina )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/3Ch5
*/
package
{
import flash.display.BlendMode;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.media.SoundMixer;
import flash.net.URLRequest;
import flash.utils.ByteArray;
[SWF(width = 465, height = 465)]
public class Main extends Sprite
{
private var snd:Sound;
private var sndChannel:SoundChannel;
private var arr:Array = [];
private var sp_array:Array = [];
private var switcher:Boolean = true;
public function Main():void
{
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
playSound("http://www.takasumi-nagai.com/soundfiles/sound001.mp3");
}
private function playSound(sndUrl:String):void
{
snd = new Sound();
var context:SoundLoaderContext = new SoundLoaderContext(10,true);
var req:URLRequest = new URLRequest(sndUrl);
snd.load(req, context);
snd.addEventListener(Event.COMPLETE, onComp);
}
private function onComp(e:Event):void
{
sndChannel=new SoundChannel();
sndChannel = snd.play(0, 10);
sp_array = lineDraw();
addEventListener(Event.ENTER_FRAME, loop);
}
private function loop(event:Event):void
{
var bytes:ByteArray = new ByteArray();
SoundMixer.computeSpectrum(bytes, false, 0);
for (var i:int = 0; i < 512; i++)
{
var sp:Sprite = sp_array[i] as Sprite;
var data:Number = bytes.readFloat() * 300;
sp.x += (data - sp.x) + 465 / 2;
if (sp.x > stage.stageWidth)
{
sp.x = 0;
}
}
}
private function lineDraw():Array
{
var master_arr:Array = [];
for (var i:int = 0; i < 32; i++)
{
for (var j:int = 0; j < 16; j++)
{
var sp:Sprite = new Sprite();
var _width:Number = stage.stageWidth / 32;
var _height:Number = stage.stageHeight / 16;
sp.graphics.beginFill(0xFFFFFF);
sp.graphics.lineStyle(0.5, 0xFFFFFF, 0.4);
sp.graphics.drawRect(0,0,2,_height);
sp.graphics.endFill();
sp.x = _width * i;
sp.y = _height * j; +_height / 2;
addChild(sp);
master_arr.push(sp);
}
}
return master_arr;
}
}
}