マウスを追う (3)
////////////////////////////////////////////////////////////////////////////////
// マウスを追う (3)
//
// マウスの動きとムービークリップ (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=94
////////////////////////////////////////////////////////////////////////////////
♥2 |
Line 91 |
Modified 2010-11-09 15:50:46 |
MIT License
archived:2017-03-04 12:50:53
ActionScript3 source code
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/39nN
*/
////////////////////////////////////////////////////////////////////////////////
// マウスを追う (3)
//
// マウスの動きとムービークリップ (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=94
// [AS3.0] マウスの動きを追尾する (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1269
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.events.Event;
import __AS3__.vec.Vector;
import flash.geom.Point;
import frocessing.color.ColorHSV;
import net.hires.debug.Stats;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var leader:Leader;
private static var max:uint = 50;
private var circles:Array;
private var tracks:Vector.<Point>;
private static var interval:uint = 4;
public function Main() {
//Wonderfl.capture_delay(1);
init();
addChild(new Stats());
}
private function init():void {
var color:ColorHSV = new ColorHSV(200);
leader = new Leader(color.value);
addChild(leader);
var cx:uint = stage.stageWidth/2;
var cy:uint = stage.stageHeight/2;
leader.x = cx;
leader.y = cy;
circles = new Array();
tracks = new Vector.<Point>();
for (var n:uint = 0; n < max; n++) {
color.s = (1 - n*0.5/max);
var circle:Circle = new Circle(color.value);
addChild(circle);
circle.x = cx;
circle.y = cy;
circles.push(circle);
for (var t:uint = 0; t < interval; t++) {
tracks.push(new Point(cx, cy));
}
}
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function update(evt:Event):void {
leader.update();
for (var n:uint = 0; n < max; n++) {
var circle:Object = circles[n];
circle.update(tracks[interval*(n + 1) - 1]);
}
tracks.unshift(new Point(leader.x, leader.y));
tracks.pop();
}
}
}
//////////////////////////////////////////////////
// Leaderクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
class Leader extends Sprite {
private static var radius:uint = 5;
private var color:uint = 0xFFFFFF;
private var target:Object = {x: 0, y: 0};
private static var deceleration:Number = 0.16;
public function Leader(c:uint) {
color = c;
draw();
}
private function draw():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
public function update():void {
x += (stage.mouseX - x)*deceleration;
y += (stage.mouseY - y)*deceleration;
}
}
//////////////////////////////////////////////////
// Circleクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.geom.Point;
class Circle extends Sprite {
private static var radius:uint = 5;
private var color:uint = 0xFFFFFF;
public function Circle(c:uint) {
color = c;
draw();
}
private function draw():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
public function update(track:Point):void {
x = track.x;
y = track.y;
}
}