VerletFlexCircle

by k__
♥0 | Line 187 | Modified 2011-01-07 04:12:53 | MIT License
play

ActionScript3 source code

/**
 * Copyright k__ ( http://wonderfl.net/user/k__ )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/2o4H
 */

package {
	import flash.display.*;
	import flash.events.*;
	import flash.geom.Rectangle;

	public class Main extends Sprite {
		private var circles:Vector.<VerletFlexCircle>;

		public function Main() {

			var rect:Rectangle = new Rectangle(0,0,stage.stageWidth,stage.stageHeight);
			
			circles = new Vector.<VerletFlexCircle>;
			circles.push(new VerletFlexCircle(stage.stageWidth / 2, stage.stageHeight / 2, 20 ,60, rect));
			circles.push(new VerletFlexCircle(stage.stageWidth / 2, stage.stageHeight / 3, 20 ,100, rect));
			circles[0].vx= 8;
			circles[1].vx= 8;
			circles[0].vy= 3;
			circles[1].vy= 16;
			addEventListener(Event.ENTER_FRAME, h_enterFrame);
			stage.addEventListener(MouseEvent.MOUSE_DOWN, h_mouseDown);
			stage.addEventListener(MouseEvent.MOUSE_UP, h_mouseUp);
		}

		private function h_enterFrame(evt:Event):void {
			var i:uint;
			for (i = 0; i < circles.length; i ++) {
				circles[i].update();
			}
			
			graphics.clear();
			for (i = 0; i < circles.length; i ++) {
				circles[i].render(graphics);
			}
		}
		
		private function h_mouseDown(evt:MouseEvent):void {

		}
		
		private function h_mouseUp(evt:MouseEvent):void {

		}

	}
}

import flash.display.Graphics;
import flash.geom.Rectangle;

class Super extends Array {}
class Super2 extends Super {}


class VerletPoint {
	public var x:Number;
	public var y:Number;
	private var ox:Number;
	private var oy:Number;

	public function VerletPoint(x:Number, y:Number) {
		setPos(x, y);
	}
	public function update():void {
		var tx:Number=x;
		var ty:Number=y;
		x+=vx;
		y+=vy;
		ox=tx;
		oy=ty;
	}
	public function setPos(x:Number, y:Number):void {
		this.x=ox=x;
		this.y=oy=y;
	}
	public function constrain(rect:Rectangle):void {
		x=Math.max(rect.left,Math.min(rect.right,x));
		y=Math.max(rect.top,Math.min(rect.bottom,y));
	}
	public function set vx(n:Number):void {
		ox=x-n;
	}
	public function set vy(n:Number):void {
		oy=y-n;
	}
	public function get vx():Number {
		return x - ox;
	}
	public function get vy():Number {
		return y - oy;
	}
	public function render(g:Graphics):void {
		g.beginFill(0xFF6600, 0.5);
		g.drawCircle(x, y, 3);
		g.endFill();
	}
	public function highlight(g:Graphics):void {
		g.beginFill(0xFF66FF, 0.5);
		g.drawCircle(x, y, 5);
		g.endFill();
	}
}


class VerletStick extends Super {
	private var pa:VerletPoint;
	private var pb:VerletPoint;
	private var len:Number;

	public function VerletStick(pa:VerletPoint, pb:VerletPoint, len:Number = -1) {
		this.pa=pa;
		this.pb=pb;
		if (len==-1) {
			var dx:Number=pa.x-pb.x;
			var dy:Number=pa.y-pb.y;
			this.len=Math.sqrt(dx*dx+dy*dy);
		} else {
			this.len=len;
		}
	}

	public function update():void {
		var dx:Number=pb.x-pa.x;
		var dy:Number=pb.y-pa.y;
		var d:Number=Math.sqrt(dx*dx+dy*dy);
		var diff:Number=len-d;
		var offsetX:Number = (diff * dx / d) / 2;
		var offsetY:Number = (diff * dy / d) / 2;
		pa.x-=offsetX;
		pa.y-=offsetY;
		pb.x+=offsetX;
		pb.y+=offsetY;

	}
	public function render(g:Graphics):void {
		g.lineStyle(0,0xFF6600,0.5);
		g.moveTo(pa.x, pa.y);
		g.lineTo(pb.x, pb.y);
	}
}

class VerletFlexCircle extends Super2 {
	private var _cx:Number,_cy:Number, _radius:Number;
	private var points:Vector.<VerletPoint>, sticks:Vector.<VerletStick>;
	private var _rect:Rectangle;
	
	public function VerletFlexCircle(x:Number, y:Number, len:Number,radius:Number, rect:Rectangle) {
		points=new Vector.<VerletPoint>;
		sticks=new Vector.<VerletStick>;
		for (var i:uint = 0; i < len; i ++) {
			var theta:Number = Math.PI * 2 / len * i;
			points.push(new VerletPoint(Math.cos(theta) * radius + x, Math.sin(theta) * radius + y));
		}
			
		for (i = 0; i < len; i ++) {
			sticks.push(new VerletStick(points[i], points[(i + 1) % len]));
			sticks.push(new VerletStick(points[i], points[(i + 8) % len]));
		}
		_rect = rect;
		_radius = radius;
	}
	public function update():void {
		var i:uint,xsum:Number = 0, ysum:Number = 0;
		for (i = 0; i < points.length; i ++) {
			points[i].update();
		}
		for (i = 0; i < points.length; i ++) {
			points[i].constrain(_rect);
		}
		for (i = 0; i < sticks.length; i ++) {
			sticks[i].update();
		}
		for (i = 0; i < points.length; i ++) {
			xsum += points[i].x;
			ysum += points[i].y;
		}
		_cx = xsum / points.length;
		_cy = ysum / points.length;
	}
	public function render(g:Graphics):void {
		g.beginFill(0xFF0000, 0.5);
		g.drawCircle(cx, cy, 5);
		g.endFill();
		
		var i:uint; 
		for (i = 0; i < points.length; i ++) {
			points[i].render(g);
		}
		for (i = 0; i < sticks.length; i ++) {
			sticks[i].render(g);
		}
	}
	public function get cx():Number {
		return _cx;
	}
	public function get cy():Number {
		return _cy;
	}
	public function get radius():Number {
		return _radius;
	}
	public function set vx(n:Number):void {
		for (var i:uint = 0; i < points.length; i ++) {
			points[i].vx = n;
		}
	}
	public function set vy(n:Number):void {
		for (var i:uint = 0; i < points.length; i ++) {
			points[i].vy = n;
		}
	}
}