forked from: flash on 2010-5-21
//////////////////////////////////////////////////////////////////////////////
[AS3.0] ドットの光 (1)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1090
//////////////////////////////////////////////////////////////////////////////
♥0 |
Line 114 |
Modified 2010-05-22 14:37:44 |
MIT License
archived:2017-03-30 01:38:29
ActionScript3 source code
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/2YFE
*/
// forked from bushi's flash on 2010-5-21
////////////////////////////////////////////////////////////////////////////////
// [AS3.0] ドットの光 (1)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1090
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.geom.Rectangle;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var light:DotLight;
public function Main() {
Wonderfl.capture_delay(8);
init();
}
private function init():void{
light = new DotLight(new Rectangle(0, 0, 465, 465));
addChild(light);
light.start();
}
}
}
import flash.display.Sprite;
import flash.geom.Rectangle;
import flash.display.BitmapData;
import flash.geom.Matrix;
import flash.events.Event;
import flash.display.Bitmap;
import flash.display.PixelSnapping;
import flash.display.BlendMode;
class DotLight extends Sprite {
private var rect:Rectangle;
private var canvas:BitmapData;
private var sparkle:BitmapData;
private static var scale:uint = 4;
private var matrix:Matrix;
private var light:EmitLight;
public function DotLight(r:Rectangle){
rect = r;
init();
}
public function init():void{
canvas = new BitmapData(rect.width, rect.height, false, 0xFF000000);
var cBitmap:Bitmap = new Bitmap(canvas);
addChild(cBitmap);
sparkle = new BitmapData(rect.width/scale, rect.height/scale, false, 0xFF000000);
var sBitmap:Bitmap = new Bitmap(sparkle, PixelSnapping.NEVER, true);
sBitmap.scaleX = sBitmap.scaleY = scale;
sBitmap.blendMode = BlendMode.ADD;
addChild(sBitmap);
matrix = new Matrix(1/scale, 0, 0, 1/scale, 0, 0);
light = new EmitLight(canvas);
}
public function start():void{
addEventListener(Event.ENTER_FRAME, draw, false, 0, true);
}
public function stop():void{
removeEventListener(Event.ENTER_FRAME, draw);
}
private function draw(e:Event):void{
light.create(10);
canvas.lock();
canvas.fillRect(canvas.rect, 0x00000000);
light.emit();
canvas.unlock();
sparkle.lock();
sparkle.draw(canvas, matrix);
sparkle.unlock();
}
}
class EmitLight{
private var canvas:BitmapData;
private var rect:Rectangle;
private var dots:Array;
private static var gravity:Number = 0.02;
public function EmitLight(c:BitmapData){
canvas = c;
rect = canvas.rect;
init();
}
public function init():void{
dots = new Array();
}
public function create(max:uint):void {
for(var n:uint = 0; n < max; n++){
var px:Number = Math.random() * rect.width;
var py:Number = 0;
var power:Number = Math.random() + 0.5;
var dot:Dot = new Dot(px, py, power);
dots.push(dot);
}
}
public function emit():void {
for(var n:uint = 0; n < dots.length; n++){
var dot:Dot = dots[n];
dot.vy += gravity * dot.power;
dot.vy *= 0.99;
dot.y += dot.vy;
canvas.setPixel(dot.x, dot.y, dot.rgb);
if(dot.y > rect.bottom){
dots.splice(n, 1);
dot = null;
}
}
}
}
class Dot{
public var x:Number = 0;
public var y:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var power:Number = 1;
public var rgb:uint = 0xFFFFFF;
public function Dot(_x:Number, _y:Number, p:Number){
x = _x;
y = _y;
power = p;
}
}