function() tricks and prototyping 101
forked from new function (diff: 96)
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/2XF7
*/
package
{
import flash.utils.ObjectInput;
import flash.geom.Orientation3D;
import flash.geom.Vector3D;
import flash.display.*
import flash.events.*
import flash.text.*
import flash.ui.*
import com.greensock.*
import com.greensock.easing.*
public class Main extends Sprite
{
public const SW:Number = stage.stageWidth
public const SH:Number = stage.stageHeight
private var myTextField:TextField = new TextField()
private var DebugInfo:TextField = new TextField()
private var myObject:Object
private var myDebugObject:Object//:Orientation3D
private var extendedProps:Vector3D
public var myWorld:Sprite
public function Main():void
{
stage.addEventListener( Event.ENTER_FRAME,DebugApplicationRoot )
// ENTRY POINT: //////
myWorld = new Sprite()
myObject = new myFunction()
myDebugObject = new DebugApplicationRoot()
myTextField.text = myObject.str
myTextField.width = SW
addChild( myTextField )
DebugInfo.text = myDebugObject.debug_string
DebugInfo.width = SW
DebugInfo.x = 10
DebugInfo.y = SH/2
addChild( DebugInfo )
myWorld.x = 0
myWorld.y = 0
myWorld.z = 0
addChild( myWorld )
/*myWorld.x = 0
myWorld.y = 0
myWorld.z = 0
*///addChild( aSprite )
//addChild( myObject )
//myWorld.addChild( myObject )
//myWorld.w = 0
extendedProps.prototype( myWorld,extendedProps )
extendedProps.isPrototypeOf( myWorld )
function RealTime( event:Event ):void
{
TweenMax.to( myWorld, 3, {ease:Quad.easeInOut})
}
function myFunction():void
{
this.str = "I write ActionScript" +"\n"+
"...that writes ActionScript." +"\n"
}
function DebugApplicationRoot():void
{
this.debug_string =
(
"ObjectLocX:" + myWorld.x + "\n" +
"ObjectLocY:" + myWorld.y + "\n" +
"ObjectLocZ:" + myWorld.z
)
}
function extendedProps():Vector3D
{
var locX:Number = this.x
var locY:Number = this.y
var locZ:Number = this.z
var locW:Number = this.w
var loc3D:Vector3D
loc3D = new Vector3D( locX,locY,locZ,locW )
return loc3D // trace( loc3D )
}
}
}
}