flash on 2012-3-5
wonderflに対するテスト投稿。
♥0 |
Line 74 |
Modified 2012-03-05 02:16:43 |
MIT License
archived:2017-03-20 19:50:25
ActionScript3 source code
/**
* Copyright medadotter ( http://wonderfl.net/user/medadotter )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/2Ovv
*/
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class Easing3D extends Sprite{
private var ball:Ball3D;
private var tx:Number;
private var ty:Number;
private var tz:Number;
private var easing:Number = 0.5;
private var fl:Number = 250;
private var vpX:Number = stage.stageWidth / 2;
private var vpY:Number = stage.stageHeight / 2;
public function Easing3D() {
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
ball = new Ball3D();
addChild(ball);
tx = Math.random() * 500 - 250;
ty = Math.random() * 500 - 250;
tz = Math.random() * 500 - 250;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void {
var dx:Number = tx - ball.xpos;
var dy:Number = ty - ball.ypos;
var dz:Number = tz - ball.zpos;
ball.xpos += dx * easing;
ball.ypos += dy * easing;
ball.zpos += dz * easing;
var dist:Number = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (dist < 1) {
tx = Math.random() * 500 - 250;
ty = Math.random() * 500 - 250;
tz = Math.random() * 500 - 250;
}
if (ball.zpos > -fl) {
var scale:Number = fl / (fl + ball.zpos);
ball.scaleX = ball.scaleY = scale;
ball.x = vpX + ball.xpos * scale;
ball.y = vpY + ball.ypos * scale;
ball.visible = true;
}else {
ball.visible = false;
}
}
}
}
import flash.display.Sprite;
class Ball3D extends Sprite
{
public var radius:Number;
public var color:uint;
public var xpos:Number = 0;
public var ypos:Number = 0;
public var zpos:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var vz:Number = 0;
public var mass:Number = 1;
public function Ball3D(radius:Number = 40,color:uint = 0xff0000)
{
this.radius = radius;
this.color = color;
init();
}
private function init():void
{
//graphics.lineStyle(0)
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}