Not Fixed-point Physics. Nothing, in fact.
forked from AGAL feedback (diff: 111)
part 2: two problems. i. can't create floating point textures ii. the only way to get data out of Texture is to draw it to a BitmapData 8-bit fixed-point physics...
ActionScript3 source code
/**
* Copyright wh0 ( http://wonderfl.net/user/wh0 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/2OMD
*/
// forked from wh0's AGAL feedback
package {
import flash.display.*;
public class FlashTest extends Sprite {
public function FlashTest() {
/*
So I was thinking about using two textures for each vector quantity:
one high and one low, for 16-bit values.
Then I found out that AGAL has no modulo operator.
Now I'm not so sure about doing this in Flash.
I'm going to try WebGL.
*/
}
}
}