Not Fixed-point Physics. Nothing, in fact.

by wh0 forked from AGAL feedback (diff: 111)
part 2: two problems.
i. can't create floating point textures
ii. the only way to get data out of Texture is to draw it to a BitmapData

8-bit fixed-point physics...
♥0 | Line 7 | Modified 2011-12-01 16:08:50 | MIT License
play

ActionScript3 source code

/**
 * Copyright wh0 ( http://wonderfl.net/user/wh0 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/2OMD
 */

// forked from wh0's AGAL feedback
package {
    import flash.display.*;
    public class FlashTest extends Sprite {

        public function FlashTest() {
            /*
            So I was thinking about using two textures for each vector quantity:
            one high and one low, for 16-bit values.
            
            Then I found out that AGAL has no modulo operator.
            
            Now I'm not so sure about doing this in Flash.
            I'm going to try WebGL.
            */
        }

    }
}