forked from: forked from: forked from: pixas.math.Coord3D()
forked from Pixas object from character (diff: 1)
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/283K
*/
// forked from NewKrok's forked from: forked from: pixas.math.Coord3D()
// forked from 0954321982's forked from: pixas.math.Coord3D()
// forked from bradsedito's pixas.math.Coord3D()
package
{
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.ui.*;
import com.risonhuang.pixas.math.Coord3D;
import com.risonhuang.pixas.math.ColorPattern;
import com.risonhuang.pixas.colors.CubeColor;
import com.risonhuang.pixas.dimensions.CubeDms;
import com.risonhuang.pixas.objects.primitives.Cube;
import com.risonhuang.pixas.objects.PixelObject;
public class PixasTest3D extends Sprite
{
private var po_out:PixelObject = new PixelObject();
private function characterToVector ( $char:String, $color:uint ) :Vector.<Vector.<uint>> {
var v:Vector.<Vector.<uint>> = new Vector.<Vector.<uint>>
switch ( $char ) {
case "A":
case "a":
v.push ( new <uint> [$color, $color, $color] );
v.push ( new <uint> [$color, 0, $color] );
v.push ( new <uint> [$color, $color, $color] );
v.push ( new <uint> [$color, 0, $color] );
v.push ( new <uint> [$color, 0, $color] );
break;
}
return v;
}
public function PixasTest3D()
{
stage.frameRate = 60;
//ENTRY POINT:
po_out.x = 100;
po_out.y = 120;
addChild(po_out);
var vec3D:Vector.<uint> = new <uint> [ 12, 12, 12 ];
var offset:Number = 0;
var v:Vector.<Vector.<uint>> = new Vector.<Vector.<uint>>
v.push ( new <uint> [1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] )
v.push ( new <uint> [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0] )
v.push ( new <uint> [1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 2, 2, 2, 0, 2, 2, 2, 0, 0] )
v.push ( new <uint> [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0] )
v.push ( new <uint> [1, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] )
//v = characterToVector ( "A", 0x0099CC )
//v = v.concat (characterToVector ( "A", 0x0099CC ))
for (var i:uint = 0; i < v.length; i++ )
{
for (var j:uint = 0; j < v[i].length; j++ )
{
if ( v[i][j] != 0 ) {
for (var k:uint = 0; k < 2; k++ )
{
var color:uint = 0;
switch ( v[i][j] ) {
case 1:
color = 0x0099CC;
break;
case 2:
color = 0xFF3333;
break;
default:
color = v[i][j];
break;
}
var c3d:Coord3D = new Coord3D(
( ( vec3D[0] + offset )*j ),
( ( vec3D[1] + offset )*i ),
( ( vec3D[2] + offset )*k ) );
var cubeDms:CubeDms = new CubeDms( vec3D[0],vec3D[1],vec3D[2] );
var cubeColor:CubeColor = CubeColor.getByHorizontalColor( color );
var cube:Cube = new Cube( cubeDms,cubeColor,false );
var po_tmp:PixelObject = new PixelObject( cube,c3d );
po_out.addChild( po_tmp );
}
}
}
}
}
}
}