Taylor Sine approximation
forked from fastest bitmap line algorithm? (diff: 301)
- underwork -
ActionScript3 source code
/**
* Copyright FLASHMAFIA ( http://wonderfl.net/user/FLASHMAFIA )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/27TA
*/
// forked from FLASHMAFIA's fastest bitmap line algorithm?
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(frameRate=60)]
public class WFLTaylor extends Sprite
{
function WFLTaylor()
{
var dst : BitmapData;
addChild(new Bitmap(dst = new BitmapData(465, 465, false, 0xDCDCDC)));
var th : Number = 0.0;
var step : Number = Math.PI * 2 / 100;
while (th < Math.PI * 2)
{
th += step;
var px : Number = (465 / 2) + 100 * taylor(th);
var py : Number = (465 / 2) + 100 * taylor((Math.PI / 2) - th);
dst.setPixel(px, py, 0x000000);
}
}
[Inline]
final private function taylor(x : Number) : Number
{
var x2 : Number = x * x;
var ret : Number = x;
x *= x2;
ret -= x / 6;
x *= x2;
ret += x / 120;
x *= x2;
ret -= x / 5010;
return ret;
}
}
}