Evaluating key codes with switch vs if statements

by Fumio forked from Evaluating key codes with switch statement vs an array (diff: 19)
♥0 | Line 82 | Modified 2011-03-11 12:30:54 | MIT License
play

ActionScript3 source code

/**
 * Copyright Fumio ( http://wonderfl.net/user/Fumio )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/279p
 */

// forked from Fumio's Evaluating key codes with switch statement vs an array
package {
	import flash.display.Sprite;
	import flash.utils.getTimer;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFormat;
	import flashx.textLayout.formats.TextAlign;
	import flash.ui.Keyboard;

	[SWF(width = "240",height = "180")]
	public class Testing_switch_and_Array extends Sprite {
		private const AMOUNT:uint = 5000000;
		private var started:uint;
		private var my_txt:TextField = new TextField();
		private var label_txt:TextField = new TextField();
		private var my_fmt:TextFormat = new TextFormat();
		private var mySprite:Sprite = new Sprite();
		private var operations_array:Array = [];
		public function Testing_switch_and_Array() {
			// Creating a TextField for display
			createTextField();
			// Starting test
			initialize();
			test_switch();
			test_if();
		}
		private function initialize():void {
			addChild(mySprite);
		}
		private function test_switch():void {
			started = getTimer();
			for (var i:int = 0; i < AMOUNT; i++) {
				use_switch(i % 45);
			}
			xTrace(getTimer() - started);
		}
		private function test_if():void {
			started = getTimer();
			for (var i:int = 0; i < AMOUNT; i++) {
				use_if(i % 45);
			}
			xTrace(getTimer() - started);
		}
		private function use_switch(nKeyCode:uint):void {
			switch (nKeyCode) {
				case (Keyboard.LEFT) :
					mySprite.x -=  1;
					break;
				case (Keyboard.RIGHT) :
					mySprite.x +=  1;
					break;
				case (Keyboard.UP) :
					mySprite.y -=  1;
					break;
				case (Keyboard.DOWN) :
					mySprite.y +=  1;
					break;
			}
		}
		private function use_if(nKeyCode:uint):void {
			if (nKeyCode == Keyboard.LEFT) {
					mySprite.x -=  1;
			} else if (nKeyCode == Keyboard.RIGHT) {
					mySprite.x +=  1;
			} else if (nKeyCode == Keyboard.UP) {
					mySprite.y -=  1;
			} else if (nKeyCode == Keyboard.DOWN) {
					mySprite.y +=  1;
			}
		}
		private function createTextField():void {
			addChild(my_txt);
			addChild(label_txt);
			my_txt.x += 50;
			my_txt.autoSize = TextFieldAutoSize.RIGHT;
			my_fmt.align = TextAlign.RIGHT;
			my_txt.defaultTextFormat = my_fmt;
			label_txt.autoSize = TextFieldAutoSize.LEFT;
			label_txt.text = "using switch to test codes:\nusing if to test codes:";
		}
		private function xTrace(n:int):void {
			my_txt.appendText(String(n) + "\n");
		}
	}
}