forked from: forked from: BitmapDataSample4
forked from forked from: BitmapDataSample4 (diff: 1)
ActionScript3 source code
/**
* Copyright aiz ( http://wonderfl.net/user/aiz )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/25Pa
*/
// forked from hig_an's forked from: BitmapDataSample4
// forked from nutsu's BitmapDataSample4
// forked from nutsu's BitmapDataSample3
// forked from nutsu's BitmapDataSample1
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.events.Event;
import flash.events.MouseEvent;
[SWF(width=465,height=465,backgroundColor=0,frameRate=30)]
public class BitmapDataSample4 extends Sprite {
private var bmpdata:BitmapData;
private var sprite:Sprite;
private var matrix:Matrix;
private var colortrans:ColorTransform;
public function BitmapDataSample4() {
//BitmapDataを作�Eして表示リストに追加
bmpdata = new BitmapData( 465, 465, false, 0 );
addChild( new Bitmap(bmpdata) );
//グラフィチE��の生�E
sprite = newFig( 0, 0, 40, 0xFFFFFF );
//Matrix,ColorTransformの初期匁E
matrix = new Matrix();
colortrans = new ColorTransform();
//イベンチE
addEventListener( Event.ENTER_FRAME, enterframe );
stage.addEventListener( MouseEvent.CLICK, reset );
matrix = new Matrix();
matrix.translate(stage.stageWidth / 2, stage.stageHeight / 2);
bmpdata.draw( sprite, matrix, colortrans );
}
private function enterframe(e:Event):void {
//色変換
colortrans.redMultiplier = mouseX / 465;
colortrans.blueMultiplier = mouseY / 465;
colortrans.alphaMultiplier = Math.random();
bmpdata.colorTransform(bmpdata.rect, colortrans);
//BitmapDataへ描画
}
private function reset(e:MouseEvent):void {
bmpdata.draw( sprite, matrix, colortrans );
}
private function newFig( cx:Number, cy:Number, size:Number, col:uint ):Sprite {
var shape:Sprite = new Sprite();
shape.graphics.lineStyle( 0, 0x000000, 0.3 );
shape.graphics.beginFill( col );
shape.graphics.drawCircle( cx, cy, size*0.5 );
shape.graphics.drawCircle( cx, cy, size*0.4 );
var w:Number = size * 0.6;
var h:Number = size * 0.15;
shape.graphics.drawRect( cx - w/2, cy - h/2, w, h );
shape.graphics.endFill();
return shape;
}
}
}
