forked from: マテリアル内のBitmapDataをスクロールする
♥0 |
Line 42 |
Modified 2010-02-25 02:37:18 |
MIT License
archived:2017-03-10 02:25:15
ActionScript3 source code
/**
* Copyright takahashitakashi ( http://wonderfl.net/user/takahashitakashi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1rx1
*/
// forked from kihon's マテリアル内のBitmapDataをスクロールする
package
{
import flash.display.BitmapData;
import flash.events.Event;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.system.Security;
import org.papervision3d.materials.BitmapFileMaterial;
import org.papervision3d.objects.primitives.Cylinder;
import org.papervision3d.view.*;
[SWF(backgroundColor=0x0)]
public class Main extends BasicView
{
public function Main()
{
Security.loadPolicyFile("http://farm1.static.flickr.com/crossdomain.xml");
var material:BitmapFileMaterial = new BitmapFileMaterial("http://farm1.static.flickr.com/56/127849602_aef19d6095.jpg");
material.precise = true;
material.smooth = true;
var cylinder:Cylinder = new Cylinder(material);
cylinder.rotationY = -45;
scene.addChild(cylinder);
camera.y = 100;
camera.z = -200;
camera.lookAt(cylinder);
startRendering();
addEventListener
(
Event.ENTER_FRAME,
function():void
{
var bd:BitmapData = material.bitmap;
trace(bd.height);
var copy:BitmapData = bd.clone();
var tx = 2;
bd.scroll(tx, 0);
bd.copyPixels(copy, new Rectangle(bd.width - tx, 0, tx, bd.height), new Point());
}
);
}
}
}