forked from: forked from: 3D Carousel
forked from forked from: 3D Carousel (diff: 31)
Flash 10 で被写界深度ネタ Z-sortつき
ActionScript3 source code
/**
* Copyright kururu99 ( http://wonderfl.net/user/kururu99 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1miR
*/
// forked from clockmaker's 3D Carousel
// Flash 10 で被写界深度ネタ Z-sortつき
package{
import flash.display.*
import flash.events.*
import flash.filters.BlurFilter;
import flash.geom.*;
[SWF(frameRate="90", width="465", height="465")]
public class Main extends Sprite {
public function Main() {
var main :Sprite = Sprite(addChild(new Sprite()))
main.x = stage.stageWidth / 2
main.y = stage.stageHeight / 2
var wrap :Sprite = Sprite(main.addChild(new Sprite()))
var pp:PerspectiveProjection = root.transform.perspectiveProjection;
var objs:Array = []
for(var i:int=0; i<4; i++)
{
var sp: Sprite = Sprite(wrap.addChild(new Sprite()))
sp.graphics.beginFill(0xFFFFFF * Math.random())
sp.graphics.drawRect(-250, -250, 500, 500)
sp.x = 50 * Math.sin( i * 360 / 4 * Math.PI / 180)
sp.y = 0 * Math.sin( i * 360 / 4 * Math.PI / 180)*(-1)
sp.z = 50 * Math.cos( i * 360 / 4 * Math.PI / 180)*(-1)
objs.push(sp)
ele = arr[i].ele as Sprite
var z:Number = arr[i].z
wrap.setChildIndex(ele, i)
var b:Number = Math.abs(z)
// focus depth blur effect, warning, very slow:
b = z/10
ele.filters = (b > 2) ? [new BlurFilter(b, b, 3)] : []
}
})
}
}
}
