forked from: pngで保存 forked from: モザイク forked from: モザイクがうまくいかない
forked from pngで保存 forked from: モザイク forked from: モザイクがうまくいかない (diff: 1)
ActionScript3 source code
/**
* Copyright _perfect ( http://wonderfl.net/user/_perfect )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1dMm
*/
<?xml version = "1.0" encoding = "utf-8"?>
<!-- forked from undo's pngで保存 forked from: モザイク forked from: モザイクがうまくいかない -->
<!-- forked from undo's モザイク forked from: モザイクがうまくいかない -->
<!-- forked from undo's モザイクがうまくいかない -->
<mx:Application xmlns:mx = "http://www.adobe.com/2006/mxml" layout = "absolute" applicationComplete = "init();">
<mx:Script>
<![CDATA[
import com.adobe.images.PNGEncoder;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.net.FileFilter;
private var fr:FileReference = new FileReference();
private var ba:ByteArray = new ByteArray();
private var mosaic:ByteArray = new ByteArray();
private var rl:Loader = new Loader();
private var bmd:BitmapData;
private var bm:Bitmap = new Bitmap();
private var pbmd:BitmapData;
private function init():void
{
this.image.addChild(bm);
}
private function onBrowseBtnClick():void
{
//画像ファイルを参照
this.fr.addEventListener(Event.SELECT, onFileSelect);
this.fr.browse([new FileFilter("Image", "*.jpg;*.gif;*.png")]);
}
private function onFileSelect(evt:Event):void
{
this.fr.removeEventListener(Event.SELECT, onFileSelect);
this.fr.addEventListener(Event.COMPLETE, onFileComplete);
this.fr.load();
}
private function onFileComplete(evt:Event):void
{
//画像をByteArrayに格納、表示
this.fr.removeEventListener(Event.COMPLETE, onFileComplete);
this.ba = this.fr.data;
this.rl.contentLoaderInfo.addEventListener(Event.COMPLETE, onPreviewLoadComp);
this.rl.loadBytes(this.ba);
}
private function onPreviewLoadComp(evt:Event):void
{
this.rl.contentLoaderInfo.removeEventListener(Event.COMPLETE, onPreviewLoadComp);
this.bmd = new BitmapData(this.rl.contentLoaderInfo.width, this.rl.contentLoaderInfo.height, true, 0x0);
this.bmd.draw(rl);
this.bm.bitmapData = this.bmd;
this.bm.scaleX = this.bm.scaleY = 1;
this.bm.scaleX = this.bm.scaleY = Math.min(this.width / this.bm.width, this.height / this.bm.height);
trace(this.bmd.width, this.bm.height);
}
private function onMosaicBtnClick():void
{
if (this.ba.length > 0)
{
startMosaic();
}
else
{
//画像を参照してね
}
}
//
//画像をMosaicする
//
private function startMosaic():void
{
this.mosaic = null;
this.mosaic = new ByteArray();
this.pbmd = this.bmd.clone();
this.bm.bitmapData = this.pbmd;
var t:int = Math.floor(Number(this.time.text));
var blockX:int = Math.floor(this.rl.contentLoaderInfo.width / t);
var blockY:int = Math.floor(this.rl.contentLoaderInfo.height / t);
var newColor:uint = 0;
var newAlpha:uint = 0;
var newRed:uint = 0;
var newGreen:uint = 0;
var newBlue:uint = 0;
//まず端は無視してブロック処理
for (var i:int = 0; i < blockX; i++)
{
for (var j:int = 0; j < blockY; j++)
{
for (var k:int = 0; k < t; k++)
{
for (var l:int = 0; l < t; l++)
{
newColor = this.pbmd.getPixel32(l + i * t, k + j * t);
newAlpha += newColor >> 24 & 0xff;
newRed += newColor >> 16 & 0xff;
newGreen += newColor >> 8 & 0xff;
newBlue += newColor & 0xff;
}
}
newAlpha = Math.floor(newAlpha / (t * t));
newRed = Math.floor(newRed / (t * t));
newGreen = Math.floor(newGreen / (t * t));
newBlue = Math.floor(newBlue / (t * t));
newColor = (newAlpha << 24 | newRed << 16 | newGreen << 8 | newBlue);
this.pbmd.fillRect(new Rectangle(i * t, j * t, t, t), newColor);
//tが少ないと256になることがあるけどなんで!?
//初期化してないだけでした。アホス
newAlpha = 0;
newRed = 0;
newGreen = 0;
newBlue = 0;
}
}
//残った部分を処理
var leftWidth:Number = this.rl.contentLoaderInfo.width - Math.floor(this.rl.contentLoaderInfo.width / t);
var leftHeight:Number = this.rl.contentLoaderInfo.height - Math.floor(this.rl.contentLoaderInfo.height / t);
for (var m:int = 0; m < blockX; m++)
{
for (var n:int = 0; n < t; n++)
{
for (var o:int = 0; o < leftHeight; o++)
{
newColor = this.bmd.getPixel32(n + m * t, o + blockY * t);
newAlpha += newColor >> 24 & 0xff;
newRed += newColor >> 16 & 0xff;
newGreen += newColor >> 8 & 0xff;
newBlue += newColor & 0xff;
}
}
newAlpha = Math.floor(newAlpha / (t * leftHeight));
newRed = Math.floor(newRed / (t * leftHeight));
newGreen = Math.floor(newGreen / (t * leftHeight));
newBlue = Math.floor(newBlue / (t * leftHeight));
newColor = (newAlpha << 24 | newRed << 16 | newGreen << 8 | newBlue);
this.pbmd.fillRect(new Rectangle(m * t, blockY * t, t, leftHeight), newColor);
newAlpha = 0;
newRed = 0;
newGreen = 0;
newBlue = 0;
}
for (var p:int = 0; p < blockY; p++)
{
for (var q:int = 0; q < t; q++)
{
for (var r:int = 0; r < leftWidth; r++)
{
newColor = this.bmd.getPixel32(r + blockX * t, q + p * t);
newAlpha += newColor >> 24 & 0xff;
newRed += newColor >> 16 & 0xff;
newGreen += newColor >> 8 & 0xff;
newBlue += newColor & 0xff;
}
}
newAlpha = Math.floor(newAlpha / (t * leftWidth));
newRed = Math.floor(newRed / (t * leftWidth));
newGreen = Math.floor(newGreen / (t * leftWidth));
newBlue = Math.floor(newBlue / (t * leftWidth));
newColor = (newAlpha << 24 | newRed << 16 | newGreen << 8 | newBlue);
this.pbmd.fillRect(new Rectangle(blockX * t, p * t, leftWidth, t), newColor);
newAlpha = 0;
newRed = 0;
newGreen = 0;
newBlue = 0;
}
for (var s:int = 0; s < leftWidth; s++)
{
for (var u:int = 0; u < leftHeight; u++)
{
newColor = this.bmd.getPixel32(s + blockX * t, u + blockY * t);
newAlpha += newColor >> 24 & 0xff;
newRed += newColor >> 16 & 0xff;
newGreen += newColor >> 8 & 0xff;
newBlue += newColor & 0xff;
}
}
newAlpha = Math.floor(newAlpha / (leftWidth * leftHeight));
newRed = Math.floor(newRed / (leftWidth * leftHeight));
newGreen = Math.floor(newGreen / (leftWidth * leftHeight));
newBlue = Math.floor(newBlue / (leftWidth * leftHeight));
newColor = (newAlpha << 24 | newRed << 16 | newGreen << 8 | newBlue);
this.pbmd.fillRect(new Rectangle(blockX * t, blockY * t, leftWidth, leftHeight), newColor);
newAlpha = 0;
newRed = 0;
newGreen = 0;
newBlue = 0;
//以上モザイク処理
//モザイクBitmapDataをJPGEncoderにかける
this.mosaic = PNGEncoder.encode(this.pbmd);
}
private function onMosaicLoadComp(evt:Event):void
{
this.rl.removeEventListener(Event.COMPLETE, onMosaicLoadComp);
this.rl.scaleX = this.rl.scaleY = 1;
this.rl.scaleX = this.rl.scaleY = Math.min(this.width / this.rl.width, this.height / this.rl.height);
}
private function onSaveBtnClick():void
{
//画像を保存
if (this.mosaic.length > 0)
{
this.fr.save(this.mosaic, "mosaic.png");
}
else
{
//mosaicしてね。
}
}
]]>
</mx:Script>
<mx:Image id = "image" />
<mx:HBox paddingTop = "10" paddingLeft = "10">
<mx:Button id = "browseBtn" label = "参照" click = "onBrowseBtnClick();" />
<mx:TextInput id = "time" text = "10" width = "50" />
<mx:Label text = "←処理量" />
<mx:Button id = "createBtn" label = "モザイク!" click = "onMosaicBtnClick();" />
<mx:Button id = "saveBtn" label = "保存" click = "onSaveBtnClick();" />
</mx:HBox>
</mx:Application>