Arc, forked from: 2D Geometry Test
forked from 2D Geometry Test (diff: 119)
ActionScript3 source code
/**
* Copyright aobyrne ( http://wonderfl.net/user/aobyrne )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1Kux
*/
package
{
import flash.display.*;
import flash.events.*;
import flash.filters.GlowFilter;
import flash.geom.*;
import flash.text.*;
public class WonderflGeometryArc extends Sprite
{
private var frameBuffer:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight, false);
private var red:ControlPoint;
private var green:ControlPoint;
private var blue:ControlPoint;
private var shape:Shape = new Shape();
private var g:Graphics = shape.graphics;
public function WonderflGeometryArc():void
{
addChild(new Bitmap(frameBuffer));
var shape:Shape = new Shape();
addChild(shape);
red = new ControlPoint(this, 60, 340, 0xFF4444);
green = new ControlPoint(this, 210, 140, 0x44FF44);
blue = new ControlPoint(this, 300, 280, 0x4444FF);
repaint();
}
public function repaint():void
{
var v1:Point = sub(green, red);
var v2:Point = sub(blue, red);
var p3:Point = add(green, v2);
var v1Length:Number = norm(v1);
var v2Length:Number = norm(v2);
// rendering
frameBuffer.fillRect(frameBuffer.rect, 0xFFFFFF);
drawArrow(red, green, 0x333333);
drawArrow(red, blue, 0x333333);
var radius:Number = Math.min(80, Math.min(v1Length, v2Length));
var startAngle:Number = getAngle(v1);
var endAngle:Number = getAngle(v2);
if (endAngle - startAngle > Math.PI) {
startAngle += Math.PI * 2;
}
if (startAngle - endAngle > Math.PI) {
endAngle += Math.PI * 2;
}
drawArc(red, radius, 0x333333 , startAngle, endAngle);
drawArc(red, radius * 0.8, 0x333333 , startAngle, endAngle);
}
private function moveTo(p:Point):void
{
g.moveTo(p.x, p.y);
}
private function lineTo(p:Point):void
{
g.lineTo(p.x, p.y);
}
private function drawLine(start:Point, end:Point):void
{
moveTo(start);
lineTo(end);
}
private function drawArrow(start:Point, end:Point, color:uint):void
{
g.clear();
{
g.lineStyle(2, color, 1, false, "normal", null, JointStyle.MITER);
g.moveTo(start.x, start.y);
g.lineTo(end.x, end.y);
var len:Number = distance(start, end);
var arrowLen:Number = Math.min(len, 30) / 3;
var arrowWidth:Number = arrowLen / 3;
if (arrowLen > 0) {
var v:Point = sub(end, start);
var c:Point = sub(end, cut(v, arrowLen));
var l:Point = add(c, cut(normal(v), arrowWidth));
var r:Point = add(c, cut(normal(v), -arrowWidth));
g.beginFill(color);
moveTo(end);
lineTo(l);
lineTo(r);
lineTo(end);
g.endFill();
}
}
frameBuffer.draw(shape);
}
private function drawArc(center:Point, radius:Number, color:uint, start:Number, end:Number):void
{
g.clear();
{
const SEGMENT:int = 32;
g.lineStyle(2, color);
for (var i:int = 0; i <= SEGMENT; i++) {
var angle:Number = start + (end - start) * (i / SEGMENT);
var x:Number = center.x + Math.cos(angle) * radius;
var y:Number = center.y + Math.sin(angle) * radius;
if (i == 0) {
g.moveTo(x, y);
} else {
g.lineTo(x, y);
}
}
}
frameBuffer.draw(shape);
}
}
}
import flash.geom.Point;
import flash.display.*;
import flash.events.MouseEvent;
class ControlPoint extends Point
{
private var main:WonderflGeometryArc;
private var sprite:Sprite = new Sprite();
private var g:Graphics = sprite.graphics;
function ControlPoint(main:WonderflGeometryArc, x:Number, y:Number, color:uint)
{
this.main = main;
this.x = x;
this.y = y;
g.beginFill(color, 0.5);
g.drawCircle(0, 0, 16);
g.endFill();
sprite.x = x;
sprite.y = y;
sprite.buttonMode = true;
sprite.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
sprite.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
main.addChild(sprite);
}
private function mouseDownHandler(e:MouseEvent):void
{
sprite.startDrag();
main.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
}
private function mouseUpHandler(e:MouseEvent):void
{
sprite.stopDrag();
main.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
}
private function mouseMoveHandler(e:MouseEvent):void
{
x = sprite.x;
y = sprite.y;
main.repaint();
e.updateAfterEvent();
}
}
function toDegree(radian:Number):Number
{
return radian * 180 / Math.PI;
}
function toRadian(degree:Number):Number
{
return degree * Math.PI / 180;
}
function minus(v:Point):Point
{
return new Point( -v.x, -v.y);
}
function normal(v:Point):Point
{
return new Point(v.y, -v.x);
}
function norm(v:Point):Number
{
return Math.sqrt(v.x * v.x + v.y * v.y);
}
function normalize(v:Point):Point
{
return div(v, norm(v));
}
function add(n:Point, m:Point):Point
{
return new Point(n.x + m.x, n.y + m.y);
}
function addto(n:Point, m:Point):void
{
n.x += m.x;
n.y += m.y;
}
function sub(n:Point, m:Point):Point
{
return new Point(n.x - m.x, n.y - m.y);
}
function mul(v:Point, f:Number):Point
{
return new Point(v.x * f, v.y * f);
}
function div(v:Point, f:Number):Point
{
return new Point(v.x / f, v.y / f);
}
function dot(a:Point, b:Point):Number
{
return a.x * b.x + a.y * b.y;
}
function cross(a:Point, b:Point):Number
{
return a.x * b.y - a.y * b.x;
}
function distanceSquared(a:Point, b:Point):Number
{
var dx:Number = b.x - a.x;
var dy:Number = b.y - a.y;
return dx * dx + dy * dy;
}
function distance(a:Point, b:Point):Number
{
return Math.sqrt(distanceSquared(a, b));
}
function lerp(n:Point, m:Point, p:Number):Point
{
return add(mul(n, 1 - p), mul(m, p));
}
function midpoint(n:Point, m:Point):Point
{
return new Point((n.x + m.x) * 0.5, (n.y + m.y) * 0.5);
}
function cut(v:Point, len:Number):Point
{
// create a vector of the specified length
return mul(normalize(v), len);
}
function getAngle(v:Point):Number
{
return Math.atan2(v.y, v.x);
}